PCSX-Redux Git (2024/12/17) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single …
Read More »ShadPS4 Pre (2024/12/16)
ShadPS4 Pre (2024/12/16) is released. An early PS4 emulator for Windows and Linux written in C++. ShadPS4 Changelog:* spirv_emit_context: Prevent double-add of GS in attributes to interface. (#1800) * hot-fix: Tracy operation restored; memory leak fix as a bonus * Keybord on README / Fix Play Time (#1786) * Fix …
Read More »Gearboy Git (2024/12/16)
Gearboy Git (2024/12/16) is compiled. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible. …
Read More »Fceux Git (2024/12/09)
Fceux Git (2024/12/09) is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, …
Read More »ShadPS4 Pre (2024/12/08)
ShadPS4 Pre (2024/12/08) is released. An early PS4 emulator for Windows and Linux written in C++. ShadPS4 Changelog:* Better title bar for Cheats/Patches menu (#1696) * shader_recompiler: Fix check for fragment depth store. (#1694) * image_view: Add more BGRA storage format swizzles. (#1693) * ajm: support for multiple contexts (#1690) …
Read More »rpcs3 Git (2024/12/08)
rpcs3 Git (2024/12/08) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a …
Read More »Flycast Git (2024/12/08)
Flycast Git (2024/12/08) is compiled. Flycast is a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from reicast. Flycast Git changelog:* ssa: fix regression * ssa: Fix wrong opcode comparison (#1769) * sdl: don’t run null haptic effects. Stop effects instead * Pro Pinball needs copy to vram. remove Nightmare …
Read More »PPSSPP Git (2024/12/07)
PPSSPP Git (2024/12/07) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++. PPSSPP Git Changelog:* Merge pull request #19703 from hrydgard/ge-debugger-disasm * Im Ge Debugger: Add basic disassembly view Download: PPSSPP Git (2024/12/07) x64 : gofile mirrorace mirrored mixdrop ranoz …
Read More »ShadPS4 Pre (2024/12/07)
ShadPS4 Pre (2024/12/07) is released. An early PS4 emulator for Windows and Linux written in C++. ShadPS4 Changelog:* recompiler: fixed fragment shader built-in attribute access (#1676) * semaphore: Add GCD semaphore implementation. (#1677) * The way to Unity, pt.2 (#1671) * hot-fix: Silence depth macrotiled warning * buffer_cache: Bump usable …
Read More »PPSSPP Git (2024/12/06)
PPSSPP Git (2024/12/06) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++. PPSSPP Git Changelog:* Merge pull request #19702 from hrydgard/ge-debugger-vertices * Move the ge debugger window back out from GPUCommon * Add basic vertex data viewer (with the same …
Read More »ShadPS4 Pre (2024/12/05)
ShadPS4 Pre (2024/12/05) is released. An early PS4 emulator for Windows and Linux written in C++. ShadPS4 Changelog:* thread: Configure stack and guard on POSIX hosts. (#1664) * renderer_vulkan: Parse fetch shader per-pipeline (#1656) Download: ShadPS4 Pre (2024/12/05) : gofile mirrored mixdrop ranoz usersdrive Source: Here
Read More »Project64 Git (2024/12/05)
Project64 Git (2024/12/05) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, …
Read More »rpcs3 Git (2024/12/04)
rpcs3 Git (2024/12/04) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a …
Read More »DuckStation Git (2024/12/04)
DuckStation Git (2024/12/04) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. “Hack” options are discouraged, the default configuration should support all playable games with …
Read More »PCSX-Redux Git (2024/12/03)
PCSX-Redux Git (2024/12/03) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single …
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