Flycast Git (2024/02/04)

EmuCR: Flycast Flycast Git (2024/02/04) is compiled. Flycast is a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from reicast.

Flycast Git changelog:
* Merge pull request #1379 from flyinghead/dev
* switch: lock devkipro docker image to known good version
* deps: update sdl to version 2.30.0
* android: update android gradle plugin to version 8.2.2
* vk: share shader code between regular and oit renderers
* naomi: printer fixes
* naomi: reset destination ram if dma xfer from invalid rom offset
* naomi: new rom ntvmys
* rend: do bilinear filtering of palette textures on the GPU
* gl: use glTexStorage/glTexSubImage to update textures when available
* sdl: (linux) fix window position at startup/recreation
* libretro: rename Purupuru to Vibration Pack
* sdl: add timeout for barcode scanner to recover from incomplete reads
* dx9: load d3d9.dll and d3dx9_??.dll dynamically
* ui: rename Purupuru to Vibration Pack
* reios: fix GETSCD and GET_DRV_STAT status during disk swapping
* maple: raise interrupt on vblank when maple bus is occupied
* naomi: support hid barcode scanner. sdl: detect keyboard layout
* gdrom: revert SPI_TEST_UNIT change
* gdrom: don’t rely on Status in libGDR_GetDiscType
* jvs: fix crackin’dj inputs. serialize coin count
* gdrom: fix disk swapping for some games
* pvr: allow blending for opaque polys of list continuations
* switch: fastmem/vmem implementation
* Disable overclocking for ggpo and online games. Always release vmem.
* ui: use flattened navigation where possible. fix sdl on-screen keyboard
* switch: tentative fix 2 of git security issue affecting version number
* Revert “switch: tentative fix of git security issue affecting version number”
* ci: use freebsd 14
* deps: update glad
* ci: remove ninja-build as it is already installed in devkitpro image
* ci: bump actions/cache and ad-m/github-push-action
* android: update android gradle plugin to version 8.2.1
* switch: implement rumble with native API
* ui: restore drag scrolling on controller mapping popup
* switch: tentative fix of git security issue affecting version number
* boxart: save database regularly when scraping
* switch: restore x15 register when returning from the fault handler
* arm64: notify compiler that x10 is used in setHostRoundingMode
* switch build fix
* [Libretro] Add options to manage each expansion slot
* switch: use latest devkitpro. touchscreen support. cleaner abort
* deps: update imgui to version v1.90.1
* systemsp: hopper and medal game fixes
* systemsp: cart network hle. hopper emulation.
* move audio drivers to their own folder
* video routing fixes
* f355: fix win32 condition variable implementation
* Minor misc changes (#1360)
* refactor embedded resource loading. Use for imgui font and android OSD
* naomi: crc32 for asndynmt[o]. Use vfnet.flyca.st domain for netdimm
* vk: allow any size for buttons.png on android
* libretro: crash at boot when checking for GPU vendor
* aica: don’t disable channel when reaching full attenuation
* rend: force Native Depth Interpolation for AMD gpus
* gl: don’t invert y when saving a test screenshot
* hle bios: wince games hang after IP.BIN
* naomi: limit rom dma delay to 1 sec
* [Libretro] Adds some core options description + minor changes
* [Libretro] Fix VMU scaling for dynamic res games
* Video Routing Revamp (#1323)
* naomi: lower rom dma transfer speed
* vk: crash when loading custom texture
* core: add missing pragma once to header files
* deps: build breakpad on current compatible systems only
* Broadcast override for South Park Rally
* ci: update github actions
* vk: fix setObjectName on 32-bit platforms
* modem: register flags documentation
* move holly interrupts out of types.h
* egl: make sure display is valid before cleanup
* android: update agp and gradle to version 8.2
* cmake: remove hardcoded path to portlibs/switch
* windows: cleanup non-sdl code paths
* naomi: fix handling of dma abort
* Add a hotkey to bypass emulated keyboard
* naomi: schedule end of cart dma
* elan: set dma completion delay to fixed min value
* naomi2: fix initdv3j boot. avoid end of area crash with initdv2/v3jb
* windows: map arm/arm64 to host_context_t
* Merge remote-tracking branch ‘origin/master’ into dev
* input: new saturation setting for full analog axes. Gamepad settings UI
* aica: recommpile dsp when loading a state
* vk: better deferred deletion. fix validation layer issues
* scif: always schedule timer when updating baud rate
* [Libretro] Input descriptors fixes (#1330)
* cmake: use glad glx/egl/wgl only when sdl2 is not found
* Some ifdefs to improve builds (#1325)
* imgui: use fonts upload code from v1.90
* deps: update imgui and implot
* Batch script for generating Visual Studio project
* msvc: update zlib includes, set default startup project
* serial: fix RDF and TDFE status bits
* Merge remote-tracking branch ‘origin/master’ into dev
* cmake: use CMAKE_CXX_EXTENSIONS for Nintendo Switch
* gdrom: increase gdrom ticks by 10%
* naomi: initd card reader fix. card reader refactoring
* Battle cable support
* Merge remote-tracking branch ‘origin/master’ into dev
* lr: enabke Insert Card button for all card reader games
* android: update android gradle plugin to version 8.1.4
* cmake: create folder hierarchy only for Xcode or Visual Studio generators
* naomi: club kart card reader support
* ui: customizable UI scale factor. rescan content button
* input: use 16 bits of precision for analog axes/triggers
* libretro: macos build fix
* rend: yet another hash fix of vq textures
* libretro: don’t link with OpenGL libs on android, windows and linux
* rend: fix hash of vq textures
* use static init when possible. use unnamed bit-fields. refactor vmuBeep
* deps: replace glew with glad (#1290)
* Merge remote-tracking branch ‘origin/master’ into dev
* macOS: Register file extensions for `openFile` (Drag ROM to App Icon), update `setupWorkingDirectory`, rename `SDLMain` to `SDLApplicationDelegate` to avoid confusion with the function `SDL_main()` (#1287)
* deps: update sdl to version 2.28.5
* maple: move arcade input settings into maple init
* naomi: add some (mostly not working) roms
* aica: better sounding LPF
* Merge pull request #1274 from bslenul/lr-invalid-values
* [Libretro] Remove some “Invalid value” errors
* Merge pull request #1271 from notcbw/enable_deadzone
* Android and iOS support. Change dead zone to integer % value in UI
* Add option to set deadzone for analog sticks
* cheats: fix parsing cheat codes on some platforms
* Fetch translations & Recreate libretro_core_options_intl.h

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