PCSX-Redux Git (2025/04/15)

PCSX-Redux Git (2025/04/15) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1910 from grumpycoders/cube-fix
* Actual proper fix.
* Fixing crash in cube example.
* Merge pull request #1909 from nicolasnoble/callstacks-imgui-fix
* Merge branch ‘main’ into callstacks-imgui-fix
* Merge pull request #1920 from NotExactlySiev/sio-pr
* OpenBIOS: Annotate sio0/driver.c with enums
* Missing include
* OpenBIOS: Refactor card driver
* Move OpenBIOS SIO to a seperate header and add enums
* Remove OpenBIOS dead sio1 code
* Merge pull request #1921 from acemon33/main
* Fix: correct the setting label for lua breakpoints
* Merge pull request #1923 from NotExactlySiev/nix-openbios
* Nix: Fix DESTDIR
* Nix: Add zip dependency
* Nix: Add cross binutils
* Nix: hash
* Nix: Add uC-sdk
* Nix: Add glibc to the cross-compiler
* Nix: Switch to unwrapped cross compiler
* Nix: Correct crossSystem name
* Nix: Switch to GCC without libs
* please build
* Nix: Forgot the main install flag lol
* Nix: Add OpenBIOS to the derivation
* Nix: Simple build for now
* Nix: add back missing submodules
* Nix: Custom build scripts
* Nix: Refactor submodule fetching in the derivation
* Update Nix flake
* Fixing callstack widget.

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PCSX-Redux Git (2025/04/15) x64 :
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