PCSX2 Git (2024/03/18)

EmuCR: PCSX2PCSX2 Git (2024/03/18) is compiled. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2’s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

PCSX2 Git Changelog:
* UI: Add the “points” unit in some RA-related strings (#10917)
* GS/HW: Decorrect targets for readbacks.
* GS/HW: Allow source is rt to use corrected alpha in most cases.
* GS/HW: Clean up Correct/Decorrect calls and functions.
* GS/HW: RTA Decorrect on Target Update.
* GS/HW: Adjust RTA shader precision.
* GS/HW: Check if channel shuffling actually needs decorrecting.
* GS/HW: Improve how we handle decorrection on texture shuffles.
* GS/HW: RTA checks for moves and DST matches and ICO CRC.
* GS/HW: Avoid corrections on new targets.
* GS/HW: Update TargetClear to work with RTA Correction.
* GS/HW: RTA Correction, implement on DATE.
* GS/HW: Make sure we don’t multiply Cs if Ad is corrected.
* GS/HW: Decorrect Ad on sw blend in tfx shader.
* GS/HW: Avoid (Ad + 1) cases on RTA correction.
* GS/HW: Add support for Ad (RTA) correction.

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