PCSX2 Git (2024/04/01)

EmuCR: PCSX2PCSX2 Git (2024/04/01) is compiled. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2’s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

PCSX2 Git Changelog:
* Qt: Fix vanishing status bar renderer info
* Qt: Fix crash on shutdown with BP mode open
* GS/HW: Avoid deleting depth targets on shuffles
* GS/Vulkan: Fix incorrect clear colour for fast colclip
* GS/HW: Improve handing of some texture shuffles
* GS/HW: Round source lookup rect to block boundary and improve overlap check.
* GS/DX12: Fix FXAA compilation
* CI: Remove xz/liblzma from build scripts
* 3rdparty: Remove xz
* GS: Replace xz/liblzma with 7zip LZMA SDK
* Common: Update FixedArray.h from DuckStation
* GS/DX11: Re-enable FL10 support with a warning
* GS/DX: Fix ALT+ENTER causing mode switch
* GS/OGL: Fix recursive macro compile error
* GSDevice: Improve IsEffective() test
* GS: Remove reduced-depth-range hack
* GS: Remove DSB feature
* Config: Allow the use of portable.txt (#10984)
* Qt: Remove Speed Limiter setting
* GameDB: Various fixes
* CDVD: fix sceCdReadConsoleID on bios v1.70 and up
* GS: Purge GSinit() and GSshutdown()
* OSD: Minor adjustment to basic blending notification
* GS/Metal: Fix Wunused-const-variable warning.
* GS: Improve state load determinism
* GS/HW: Improve accuracy of RGB_ONLY AFAIL
* GSDevice: Add separate RGB/A blend factors
* GS: Use SRC1_COLOR instead of SRC1_ALPHA for DSB
* GS: Remove separate alpha pass fallback

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