rpcs3 Git (2024/05/13) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.
rpcs3 Git changelog:
* sys_net improvements (#15584)
* vk: Perform the buffer update without splitting the renderpasses
* vk: Allow barriers to optionally skip renderpass splitting
* rsx: Initialize some vars
* rsx: Use range intersection to speed up xform constants patching
* rsx: Add a base class for vertex programs and implement range intersection for constant IDs
* gl: Implement transform constants patching
* gl: Memoize the bound range for a buffer
* vk: Minor cleanup
* vk: Whitespace fix
* vk: Silence some warnings
* rsx/vk: Implement batched transform constant updates
* rsx: Provide a supplementary argument to the command barriers
* rsx: Start splitting off some stuff into the graph backend class
* vk: Fix a spec violation
* vk: Implement dynamic transform constant updates
* rsx: Implement deferred request size io buffer where we do not know the size beforehand.
* rsx: Implement deferred transform constants load
* cellPad: don’t report fake move pads as connected
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