ShadPS4 Git (2024/07/05) is released. An early PS4 emulator for Windows and Linux written in C++.
ShadPS4 changelog:
* Merge pull request #233 from shadps4-emu/miscFixes2
* forgot duplicate.
* Merge branch ‘main’ into miscFixes2
* thread_management: Fix windows build
* Fix ShowSplash size (#235)
* Recompiler: sampler patching (#236)
* shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231)
* fixed submodule
* added library to print system info to be able to debug user files better
* improved sceAppContentAppParamGetInt
* improved file not found return in sceKernelOpen
* scePthreadSetprio, scePthreadGetprio
* ….
* …
* mr clang format
* – Several SaveData functions. Dysmantle and we are doomed should save and load now.
* fixed linux compile?
* added scePthreadGetthreadid
* dummy sceAppContentGetAddcontInfoList and fixed structs
Download:
ShadPS4 Git (2024/07/05) :
1cloudfile
gofile
mirrorace
mirrored
send
uloz
usersdrive
Source: Here