Super Contra [NES] Review and Longplay [1990]

Super Contra: A Retro Review of an NES Classic

When we speak about the golden era of the Nintendo Entertainment System (NES), certain titles invariably rise to the top as emblems of their time. Among these, “Super Contra” stands out as a paragon of the run-and-gun genre, a sequel to the fabled “Contra” that not only met the expectations set by its predecessor but soared past them with flying colors. Released by Konami in 1990, this game continued the legacy of challenging gameplay and cooperative action that had become synonymous with the series.

Developer and Release

Konami, the developer behind “Super Contra,” was already well-regarded by the time of the game’s release, having established a reputation for creating games that were both technically proficient and immensely enjoyable. Known for hits like “Castlevania” and the original “Contra,” Konami’s expertise in creating engaging action games was unmatched.

“Super Contra” arrived in an era when sequels were expected to be bigger, bolder, and more challenging, and it delivered on all fronts. Despite being released in a market saturated with platformers and action games, it managed to stand out and capture the attention of gamers worldwide.

Graphics and Music

The graphics in “Super Contra” were a substantial step up from its predecessor. The character sprites were larger, the environments more detailed, and the animations smoother. Each level was designed with a sense of depth and richness that was a feast for the eyes on the NES hardware.

The music of “Super Contra” was another high point. The soundtrack, composed by the talented Konami Kukeiha Club, featured driving, energetic tunes that perfectly matched the game’s intensity. The opening theme alone was enough to pump players up for the action that awaited them.

Gameplay

“Super Contra” retained the core mechanics that made the original so addictive: side-scrolling action, a two-player cooperative mode, and a plethora of upgradable weapons. However, it introduced new elements that kept the gameplay fresh. The addition of overhead levels added a new dimension to the game, challenging players to adapt their strategies from a different perspective.

Playing “Super Contra” provided a seamless blend of shooting and dodging that demanded quick reflexes and even quicker decision-making. The controls were tight and responsive, making the act of navigating through hordes of aliens and their gunfire a deeply satisfying experience.

Story

While the story was never the central focus in “Super Contra,” it provided just enough context to propel players forward. Set in the jungles of South America, “Super Contra” sees our heroes, Bill Rizer and Lance Bean, taking on an alien menace that has taken over human soldiers and threatens the world. The stakes were higher, and so was the action.

Reactions and Four Facts

Upon release, “Super Contra” received acclaim for its intense action and cooperative gameplay. Critics and players alike praised the game for its improvements over the original, noting the enhanced graphics and sound, and the balanced yet challenging difficulty level.

Here are four facts about “Super Contra”:

  1. “Super Contra” was known as “Super C” in North America due to the fear of association with the Iran-Contra affair at the time.
  2. The game allowed players to carry and switch between two weapons, a feature not present in the original “Contra.”
  3. “Super Contra” introduced the now-iconic ‘Spread Gun’ weapon, which became a favorite among fans for its wide attack range.
  4. Unlike the original “Contra,” which used the famous “Konami Code” for extra lives, “Super Contra” required players to rely on their skills, as the code was altered to provide a different set of benefits.

Replay Value

“Super Contra” possessed immense replay value due to its non-stop action and the inherent challenge of beating the game without the crutch of the Konami Code. It was the kind of game that could be played repeatedly, either solo or with a friend, as players endeavored to perfect their runs and beat their high scores.

A member of the “Retro Replay” community, Michael Thompson, shared his experience:

“I grew up mastering the original ‘Contra,’ but ‘Super Contra’ eluded me until later in life. When I finally played it, I was blown away by how it upped the ante. It was familiar yet fresh, and the lack of the original Konami Code meant I had to up my game. It’s a title that doesn’t just age; it matures like fine wine.”

Personal Experience

As much as I loved the original “Contra” as a child, “Super Contra” was a game I only discovered in my later years. The nostalgia of the original was strong, but this sequel captivated me with its refined mechanics and challenge. Each level, each enemy, brought back that quintessential NES-era blend of frustration and joy. It was clearthat “Super Contra” was not just a game, but a rite of passage for any serious gamer.

Conclusion

“Super Contra” is a testament to the enduring appeal of the NES and the run-and-gun genre. With its fast-paced gameplay, memorable soundtrack, and eye-catching graphics, it stands as a high point of the 8-bit gaming era. Even now, decades after its release, “Super Contra” offers a gaming experience that is as explosive and enjoyable as ever.

Whether you’re a seasoned veteran of the original or a newcomer to the franchise, “Super Contra” is an essential play for anyone interested in the history of video games or just looking for a great action game. It’s a title that truly embodies the essence of what made the NES era so magical.

For more information on “Super Contra” and its legacy, one might visit Wikipedia or check out the official Konami page for historical insights. You could also delve into discussions and shared memories on Reddit communities dedicated to retro gaming.

In a world where modern games often vie for our attention with flashy graphics and complex mechanics, “Super Contra” remains proof that great design, challenging gameplay, and cooperative fun never go out of style. Its replay value is not just in the game itself, but in the timeless memories it continues to create.

 

The verdict.

Graphics - 93%
Sound - 100%
Gameplay - 93%
Replay value - 93%

95%

I grew up mastering the original 'Contra,' but 'Super Contra' eluded me until later in life. When I finally played it, I was blown away by how it upped the ante. It was familiar yet fresh, and the lack of the original Konami Code meant I had to up my game. It's a title that doesn't just age; it matures like fine wine.

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I like Retro Gaming and I can not lie. I spend all day retro gaming and all night dreaming about Retro Gaming. I have a Sonic Tattoo on my back, and a Dragon Warrior logo tattoo on my chest. Long live retro.

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