ShadPS4 Pre (2024/12/28) is released. An early PS4 emulator for Windows and Linux written in C++.
ShadPS4 Changelog:
* Handle RectList primitives in Geometry shaders (#1936)
* Update zh_CN translation (#1946)
* texture_cache: Don’t read max ansio value if not aniso filter (#1942)
* Updated dev team (sorry frodo , the ring is yours)
* Update README.md
* Update README.md with latest (not quite) addition to dev team
* core: better memory configuration (#1896)
* libraries: Add libSceMove HLE skeleton (#1945)
* Fix a translation not working (#1947)
* hot-fix: handle ASC ring wrap
* Implement IMAGE_GATHER4 and IMAGE_GATHER4_O (#1939)
* sdl_audio: Implement SetVolume and add more error checking. (#1935)
* knack fixes by niko (#1933)
* GUI: Fix TR Units – Size and Time – more… (#1927)
* build: Do not generate files in source. (#1929)
* build: Fix MoltenVK bundling copy. (#1928)
* audio: Implement cubeb audio out backend. (#1895)
* equeue: sceGnmGetEqEventType/sceKernelGetEventData impl (#1839)
* Update nb translation (#1904)
* Update russian translation for 0.5.0 (#1903)
* texture_cache: Enable anisotropic filtering (#1872)
* vk_platform: Enable MoltenVK debug if crash diagnostics is enabled. (#1887)
* shader_recompiler: Implement S_BCNT1_I32_B64 and S_FF1_I32_B64 (#1889)
* Load HLE library if native library can’t be loaded (#1899)
* Fix for D32Sfloat and R8Snorm Tiled image (#1898)
* Avoid to access invalid iterator (#1892)
* Fix TR (#1897)
* Fix typo (#1918)
* settings-dialog: use grid layout (#1920)
Download:
ShadPS4 Pre (2024/12/28) :
gofile
mirrorace
mirrored
qiwi
ranoz
usersdrive
Source: Here