ShadPS4 Pre (2025/05/13) is released. An early PS4 emulator for Windows and Linux written in C++.
ShadPS4 Changelog:
* fix: Disable emitting bounds checks until fixed.
* [Libs] sceNet IV (#2867)
* kernel: Simplify sceKernelUuidCreate
* kernel: macos/linux Implement sceKernelUuidCreate (#2923)
* vk_instance: Enable robustImageAccess2 (#2922)
* Mprotect only over whole pages (#2918)
* buffer_cache: Split updateBuffer calls into 65536 byte chunks. (#2915)
* renderer_vulkan: Properly enable dualSrcBlend feature. (#2921)
* hotfix: replace memset declaration by cstring include
* fix rough mouse movement due to incorrect check (#2911)
* kernel: Implement scePthreadGetaffinity (#2916)
* shader_recompiler: Always mark buffers as storage buffers. (#2914)
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ShadPS4 Pre (2025/05/13) :
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