Additional information
Released | |
---|---|
Publisher | |
Platform | Sony Playstation |
Genre | |
Game Type | |
Cooperative | FALSE |
Developer | Shoeisha |
Max Players | 2 |
Wikipedia | https://en.wikipedia.org/wiki/BreakThru! |
Sense of purpose to kill, the block is to destroy the wall the block was piled a fun fall things puzzle game. The advantage of the items and blocks falling from the top of the screen, let’s crush the block of the same color. It becomes clear the stage and crush the block of all, beautiful graphics will appear from the other side of the wall.
In the game, the player must move the cursor amongst a grid of different colored squares. All squares must be “removed”, and squares can only be removed if they are directly touching two or more squares of the same color. Once squares are removed, blocks then shift downward and either to the left or right, to fill in the blanks. The game ends when either all blocks are removed, or time has run out.
If the player comes to a point in which none of the remaining square match, a few options remain. A few “special items” help clear out blocks that don’t necessarily match, such as an airplane block that eliminates a full line of square in the direction it is pointed in, or a block of dynamite that blows up every square touching it. Additionally, the player can also chose to drop new, randomly generated squares into the equation.
As with most puzzle games of this type, the graphics and sound effects are less than dazzling, but the action has that special Pajitnov mix of simplicity and strategy that makes for a compelling, addictive experience.
Released | |
---|---|
Publisher | |
Platform | Sony Playstation |
Genre | |
Game Type | |
Cooperative | FALSE |
Developer | Shoeisha |
Max Players | 2 |
Wikipedia | https://en.wikipedia.org/wiki/BreakThru! |
Reviews
There are no reviews yet.