AdvanceMAME v4.0 is released. AdvanceMAME is an unofficial MAME version with advanced video support for use with TVs, Arcade Monitors, Fixed Frequencies Monitors, and also for PC Monitors. The AdvanceMAME package from now on also contains AdvanceMESS and AdvanceMENU.
Features:
* Automatic creation of perfect video modes with the correct size and clock.
* A lot of video boards supported. See the GNU/Linux, DOS and Windows card list.
* Support for 8, 15, 16 and 32 bits video modes.
* Real hardware scanlines.
* Software video image stretching by fractional factors, for example to play vertical games like “Pac-Man” with horizontal Arcade Monitors or TVs.
* Special scale, lq and hq effects to improve the aspect with modern PC Monitors. See Scale2x and hq3x pages for examples.
* Special blit effects to improve the image quality in stretching. See Blit Effetcs for examples.
* Special rgb effects to simulate the aspect of a real Arcade Monitor See Rgb Effetcs for examples.
* Change of the video mode and other video options at runtime. See the Snapshots.
* Support of Symmetric Multi-Processing (SMP) with a multiple threads architecture in Linux.
* Sound and Video recording in WAV, PNG and .MNG files.
* Multiple mice support in Linux, DOS, Windows 2000 and Windows XP.
* Automatic exit after some time of inactivity.
* Scripts capabilities to drive external hardware devices like LCDs and lights.
* Textual configuration files.
* Help screen describing the user input keys.
AdvanceMAME Changelog:
Attempt to get Mirax up and Running (#170) [arcadez2003]
Karate Champ fix some sound issues (#169) [arcadez2003]
Updated the category.ini [Andrea Mazzoleni]
Romsets for Angler Dangler / Fishing (#168) [arcadez2003]
Add Angler Dangler / Fishing to decocass.c (#167) [arcadez2003]
Tidy up remove redundant sound call (#166) [arcadez2003]
Fix build issue of neogeo about ROMREGION_SOUNDONLY [Andrea Mazzoleni]
Improve sound for Flower (#165) [arcadez2003]
Fix some graphical niggles in Flower {dink} (#164) [arcadez2003]
Some fixes for Flower (#163) [arcadez2003]
asurabus and crswd2bl (#162) [arcadez2003]
Add Asura Buster to fuukifg3.c (#161) [arcadez2003]
Add support for Crossed Swords 2 (#160) [arcadez2003]
Finish hooking up the M6801 for Kiki Kai Kai and Kick And Run (#159) [arcadez2003]
Hook up the M6801 MCU’s for Kiki Kai Kai and Kick And Run (#158) [arcadez2003]
Add Taito’s Steel Worker (#157) [arcadez2003]
Finish Off the Kaneko16 driver add in Pack’N Bang Bang (#156) [arcadez2003]
New ones (#155) [arcadez2003]
Update 1943.c (#154) [arcadez2003]
Add two unique versions of 1943 and Led Storm (#153) [arcadez2003]
Bullet now playable and fix missing speech in Tough Turf (#152) [arcadez2003]
Small gfx fix for Taito’s Super Ground Effects (#151) [arcadez2003]
cbombers (#150) [arcadez2003]
Video changes for cbombers and a fix for underfire (#149) [arcadez2003]
New one Chase Bombers (#148) [arcadez2003]
hsf2 (#147) [arcadez2003]
hsf2 video decryption (#146) [arcadez2003]
Hyper Street Fighter II (#145) [arcadez2003]
Attempt to fix Wing Force sound (revised) (#144) [arcadez2003]
Fix wrong logerror [Andrea Mazzoleni]
wingforc (#142) [arcadez2003]
wingforce video start (#141) [arcadez2003]
Hookup wingforce video call (#140) [arcadez2003]
New Working Game Wing Force (#139) [arcadez2003]
Force multi32 games like orunners as single screen [Andrea Mazzoleni]
Free Kick make the official version work (#138) [arcadez2003]
Fix Sample Sounds not playing in some versions of Bomber Man (#137) [arcadez2003]
Prevent debug popups appearing on screen in Lethal Enforcers (#135) [arcadez2003]
Small graphical hack for Lethal Enforcers (#134) [arcadez2003]
Lethal Enforcers improve emulation (#133) [arcadez2003]
Exerion Protection fix (#136) [arcadez2003]
fix mspactwin (#132) [grant2258]
Try again (#131) [arcadez2003]
Test A Possible Fix (#130) [arcadez2003]
Temporary build fix for mspactwin [Andrea Mazzoleni]
Assume imperfect games with incomplete protection emulation [Andrea Mazzoleni]
mspactwin (#129) [arcadez2003]
mspactwin_videoram_w (#128) [arcadez2003]
Hookup the new video call for mspactwin (#127) [arcadez2003]
Ms. Pacman Twin (#126) [arcadez2003]
New Working In Your Face (North America, Prototype) (#94) [arcadez2003]
Megasys1 video improvements (#93) [arcadez2003]
Megasys1 new EOF video call (#92) [arcadez2003]
Megasys1 gfx fixes and new working game (#91) [arcadez2003]
armedf improvements cont (#125) [arcadez2003]
Backport some improvements for armedf hardware (#124) [arcadez2003]
Add build for AdvanceBERRY 64 bit [Andrea Mazzoleni]
Detect the VideoCore also in /usr [Andrea Mazzoleni]
Remove the auto selection of buffered vs direct write [Andrea Mazzoleni]
Disable OpenMP for ScaleK on ARM [Andrea Mazzoleni]
Extend OpenMP support to ScaleK [Andrea Mazzoleni]
Remove unnecessary blit code [Andrea Mazzoleni]
Use XBR in all platforms [Andrea Mazzoleni]
Support OpenMP for XBR effect [Andrea Mazzoleni]
Refactor the blit buffer allocation [Andrea Mazzoleni]
Disable format truncation warnings [Andrea Mazzoleni]
More startup times [Andrea Mazzoleni]
Use single screen in psikyo4 games [Andrea Mazzoleni]
Change to version 4 [Andrea Mazzoleni]
Minor advblue changes [Andrea Mazzoleni]
Update HISTORY [Andrea Mazzoleni]
Add a configuration script for AdvanceBERRY [Andrea Mazzoleni]
Fix the frameskipping with slow game
Fix and extend the speedmark support
Fix crashes in some games like p47aces
dangerex (#123) [arcadez2003]
New Working Danger Express Atari Prototype (#122) [arcadez2003]
Hookup the HD647180 sound mcu for Ghox, TekiPaki and Whoopee! (#121) [arcadez2003]
Update joystick definition from libretro
New Working Hammer Away (#120) [arcadez2003]
New Working Fantasy Zone II – The Tears Of Opa Opa (system16c) (#119) [arcadez2003]
dkongx (#118) [arcadez2003]
New Working Game Donkey Kong II Jumpman Returns (#117) [arcadez2003]
Fix handling of customization sectioned input maps
Add coin option in the exit menu [Andrea Mazzoleni]
Add advmame Xbuttons configuration category [Andrea Mazzoleni]
Fix crash when saving a rotated png due integer promotion to unsigned