rpcs3 Git (2025/03/10)

rpcs3 Git (2025/03/10) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git changelog:
* Settings: Move ‘Max Shader Compile Threads’ next to the equivalent LLVM setting
* Settings: Move ‘Vulkan Queue Scheduler’ to Debug
* Settings: Move ‘Disable On-Disk Shader Cache’ to Debug
* Settings: Move ‘Disable Asynchronous Memory Manager’ to Debug
* Settings: Move ‘SPU Profiler’ to Debug
* Settings: Move ‘PPU Vector NaN Fixup’ to Debug
* Settings: Specify FSR 1
* Settings: Default ‘Shader Mode’ to Async with Interpreter
* Settings: Move ‘SPU Block Size’ to the middle column
* rsx: Reupload surface if the surface cache denies knowledge of it
* Set CI msbuild verbosity to minimal to reduce spam
* SPU LLVM: Subtract Timebase from decrementer

Download:
rpcs3 Git (2025/03/10) x64 :
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