Sega System 32
Sega System 32 is the name of an arcade platform released by Sega that debuted in 1990. It was a successor to the Sega System 16 and Sega System 24 boards, and contains a 32-bit RISC processor at 16 MHz, hence its name.
It was the last board to be released under the “Sega System” naming scheme – the “Sega Model” series would begin in 1992 with the Sega Model 1. Whereas Model 1 hardware was designed specifically with 3D games in mind, System 32 primarily catered for 2D games. Like the Sega X Board and Sega Y Board it is capable of scaling many sprites in real-time, resulting in several “pseudo-3D” games.
Release Date | January 1, 1990 |
Developer | Sega |
Manufacturer | Sega |
Max Controllers | 2 |
Cpu | NEC V60 @ 16.10795 MHz |
Memory | 1844.125 KB |
Graphics | Sega Super Scaler 317-5964 chipset (315-5242 video DAC/color encoder, 315-5385 system controller/timer, 315-5386/315-5386A tilemap generator, 315-5387 sprite generator, 315-5388 video mixer/color blender). |
Sound | Zilog Z80 @ 8.053975 MHz (8-bit & 16-bit instructions @ 1.168 MIPS) |
Display | 320×224 (display), 416×262[22] (overscan), progressive scan |
Media | Arcade System Board |
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