Sega System 32

Sega System 32 is the name of an arcade platform released by Sega that debuted in 1990. It was a successor to the Sega System 16 and Sega System 24 boards, and contains a 32-bit RISC processor at 16 MHz, hence its name.

 

 

It was the last board to be released under the “Sega System” naming scheme – the “Sega Model” series would begin in 1992 with the Sega Model 1. Whereas Model 1 hardware was designed specifically with 3D games in mind, System 32 primarily catered for 2D games. Like the Sega X Board and Sega Y Board it is capable of scaling many sprites in real-time, resulting in several “pseudo-3D” games.

 

 

Release Date January 1, 1990
Developer Sega
Manufacturer Sega
Max Controllers 2
Cpu NEC V60 @ 16.10795 MHz
Memory 1844.125 KB
Graphics Sega Super Scaler 317-5964 chipset (315-5242 video DAC/color encoder, 315-5385 system controller/timer, 315-5386/315-5386A tilemap generator, 315-5387 sprite generator, 315-5388 video mixer/color blender).
Sound Zilog Z80 @ 8.053975 MHz (8-bit & 16-bit instructions @ 1.168 MIPS)
Display 320×224 (display), 416×262[22] (overscan), progressive scan
Media Arcade System Board

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