BizHawk Git (2026/02/19) is a multi-system emulator developed in C#, offering both casual gaming features—such as full screen and joypad support—and advanced tools for recording and debugging. It supports a wide range of systems, including Apple II, Atari consoles, Commodore machines, Nintendo handhelds and consoles, Sega systems, and more. The latest update includes improvements like updates to library packages and fixes for various technical issues. Developers can download the source through the provided link. More features may be added in future updates.
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BizHawk Git (2026/02/19) has been released. BizHawk is a versatile multi-system emulator developed in C#. It offers attractive features for casual gamers, including full-screen mode, joypad integration, and comprehensive rerecording and debugging tools across all system cores.
Supported Systems by BizHawk
Apple II
Arcade machines
Atari
Video Computer System / 2600
7800
Jaguar + CD
Lynx
Bandai WonderSwan + Color
Commodore
Amiga
Commodore 64
Coleco Industries ColecoVision
Fairchild Channel F
GCE Vectrex
Magnavox Odyssey² / Videopac G7000
Mattel Intellivision
MSX
NEC
PC Engine / TurboGrafx-16 + SuperGrafx + CD
PC-FX
Neo Geo Pocket + Color
Nintendo
3DS
DS + DSi
Famicom / Nintendo Entertainment System + FDS
Game Boy + Color
Game Boy Advance
Nintendo 64 + N64DD
Super Famicom / Super Nintendo Entertainment System + SGB + Satellaview
Virtual Boy
Sega
Game Gear
Genesis + 32X + CD
Master System
Saturn
SG-1000
Sinclair ZX Spectrum
Sony Playstation (PSX)
Texas Instruments TI-83
TIC-80
Uzebox
and more to be added soon..!
BizHawk Git Change Log:
* Nix expr: Regenerate NuGet lockfile
* Updated Silk.Net
* Updated NuGet packages
* Adjusted to avoid targeting netstandard with net framework dependent projects
* Fixed MGBAMemoryCallbackSystem::Clear method
* Enhanced `DialogControllerExtensions.DoWithTryAgainBox` dialog
* Resolved disposal issues with `MGBAMemoryCallbackSystem` (addresses #4631)
* Corrected `FileWriter.Create` handling for relative paths
* Fixed nullability for `object` parameters in `Util.DebugWriteLine` overloads
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