Shadow Fighter

Step into the ring with Shadow Fighter, the Amiga’s answer to Mortal Kombat that pits you against 16 uniquely skilled warriors from around the globe. Choose your champion and battle through best-of-three matches in their home arenas, or hone your skills on Pupazz, the indestructible practice puppet. With adjustable difficulty levels and optional blood effects, Shadow Fighter puts you in control of every brutal blow and strategic counter.

Powered by a streamlined one-button control scheme, each fighter boasts 25 devastating moves you can unleash with swift joystick commands—spin 180° for those signature special attacks. Showcasing multi-layer parallax backgrounds and a palette of up to 80 vibrant colors, every arena pops with dynamic detail. Bring the fight home and prove you’ve got what it takes to reign supreme.

Platforms: , ,

Retro Replay Review

Gameplay

Shadow Fighter captures the classic arcade-style fighting experience on the Amiga with a roster of 16 diverse combatants, each hailing from a different corner of the globe. Matches unfold in best-of-three rounds, and players can tailor the challenge by adjusting the difficulty level or toggling blood effects on or off. This flexibility ensures that both newcomers and seasoned veterans can find a setting that keeps every bout thrilling yet fair.

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What sets Shadow Fighter apart is its ingenious one-button control scheme. Despite the apparent limitation, each character boasts a repertoire of 25 moves, from basic punches and kicks to devastating combos and throws. Special moves are executed by spinning the joystick 180 degrees, adding an element of physicality and precision to every input. This design makes the learning curve rewarding: mastering the joystick rotations feels like unlocking a secret language unique to each fighter.

For players eager to hone their skills, the game offers Pupazz—a practice puppet that stands in any arena for repeated attack drills. This training mode is invaluable for drilling complicated sequences and timing special attacks under pressure. With Pupazz as your sparring partner, the frustration of trial-and-error is replaced by structured practice, ensuring you step into real matches with confidence in your technique.

Graphics

Shadow Fighter delivers one of the most visually striking parallax effects seen on the Amiga. Each arena consists of multiple scrolling layers, creating a deep sense of immersion as your fighters clash. Backgrounds range from fog-shrouded temples to neon-lit urban rooftops, and each stage reflects the home country of its resident combatant, lending authenticity and variety to every battlefield.

The palette of up to 80 colors ensures that characters and environments pop with vivid detail. Muscular fighters stand out crisply against their backdrops, and fluid animations give weight to each punch, kick, and grapple. The visual feedback from hits—sparks, blood splatters, or shattering stone—heightens the visceral thrill of combat without overwhelming the eye.

While not pushing the hardware to PC-level realism, Shadow Fighter’s art direction is meticulously crafted. Character sprites are well-proportioned and expressive, and stage elements animate in response to the fight above, such as drifting smoke or flickering lights. This level of polish elevates the overall presentation and keeps each match visually engaging.

Story

Though primarily focused on tournament action, Shadow Fighter weaves in enough lore to give each character a unique identity. From the disciplined martial artist defending her dojo to the shadowy assassin seeking redemption, each fighter brings a personal motive to the global tournament. These individual journeys add texture to the basic “rise through the ranks” framework.

Between bouts, brief character portraits and snippets of background text hint at rivalries and alliances, giving players a sense of progression beyond mere victory tallies. Victories unlock subtle variations in ending sequences that reward exploration: find every hidden rival and you might witness an alternate triumph or uncover a surprise cameo.

While it doesn’t attempt a sprawling narrative, Shadow Fighter’s storytelling is effective in service of the genre. The pacing never stalls—matches flow quickly into the next challenge—yet the world feels inhabited, with national flags, iconic landmarks, and character-specific music themes reinforcing the global scope of the competition.

Overall Experience

Shadow Fighter stands as a shining example of how to adapt the fighting game formula to the limitations and strengths of the Amiga platform. The seamless blend of deep gameplay mechanics, striking visuals, and character-driven flair makes for an addictive package that keeps you coming back. Whether you’re a fan of Mortal Kombat–style fighters or simply seeking a robust one-button challenge, this title delivers.

The inclusion of adjustable settings—difficulty and blood—alongside the Pupazz practice mode demonstrates a thoughtful design philosophy. Beginners can ease in without fear of “fatalities,” while hardcore players can crank up the intensity and test their precision. This balance ensures that Shadow Fighter remains accessible without sacrificing depth.

In a library crowded with genre imitators, Shadow Fighter distinguishes itself through polished execution and genuine heart. Each fight feels consequential, each victory earned. It’s a must-have for Amiga owners craving high-octane, visceral combat, and a testament to how smart controls and creative presentation can overcome hardware constraints. Step into the arena, master those joystick spins, and prepare for a truly memorable battle experience.

Retro Replay Score

8/10

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Retro Replay Score

8

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