Time Crisis 4

Time Crisis 4 throws you into a high-stakes battle as Giorgio Bruno and Evan Bernard of the V.S.S.E. taskforce race to dismantle the W.O.L.F. terrorist ring smuggling a devastating secret weapon. This arcade classic goes head-to-head in heart-pounding two-player co-op, where split-second decisions—offense versus defense—keep you on the edge of your seat. As you blitz through timed stages, you can seamlessly switch between an arsenal of weapons to adapt your tactics and blast your way to mission success.

Exclusively on console, the all-new Complete Mission mode puts you in the boots of Captain William Rush for free-roaming combat, intense item hunts, and turret takeover sequences that break free from the traditional rail shooter mold. Beyond these two headline campaigns, test your aim in Crisis missions and addictive shooting-gallery mini-games. Every purchase includes the precision-engineered GunCon 3 light gun controller, featuring infrared emitters and dual analog sticks for unmatched accuracy and full control in both on-rails and free-movement segments.

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Retro Replay Review

Gameplay

Time Crisis 4 preserves the series’ signature blend of high-octane, timed rail-shooter action while layering in new mechanics that expand the player’s agency. In the arcade mode, you step into the well-worn boots of Giorgio Bruno or Evan Bernard, each tasked by V.S.S.E. to infiltrate W.O.L.F. installations and neutralize a smuggled secret weapon. The classic “hide-and-shoot” cover system remains intuitive—duck behind crates or walls to reload and recover health, then pop out to unleash a barrage of precise shots before the timer runs out.

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Building on the foundations of Time Crisis 3, VC enthusiasts will appreciate the familiar weapon-swapping mechanic. You can fluidly switch between handguns, shotguns, and machine guns on the fly, tuning your firepower to each skirmish. The timed segments ratchet up the tension, requiring quick reflexes as enemies pour in from off-screen angles. When playing in two-player co-op, the choreography becomes a frantic dance of overlapping gunfire and shared cover, which ups the stakes and keeps each encounter fresh.

Where the console version truly shakes things up is in Complete Mission mode. Here, you control Captain William Rush in fully explorable arenas instead of being restricted to a fixed rail. The addition of dual analog sticks allows you to navigate corridors, hunt for keycards, and commandeer enemy turrets. This semi-open approach adds a detective-like element—scavenging for ammo crates, investigating suspicious rooms, and deciding whether to engage foes directly or sneak past them.

Completing Crisis Missions and various shooting gallery mini-games further diversify the offerings. These bite-sized challenges—ranging from hostage rescues to vehicle-mounted turret segments—serve as excellent training grounds to hone your accuracy and reaction speed. While some may find the on-rails action more immediately thrilling, the optional objectives scattered throughout the game add substantial replay value for completionists.

Controlling Time Crisis 4 with the GunCon 3 is a revelation. Unlike its CRT-dependent predecessors, it uses precise infrared emitters for a more reliable aim on modern TVs. The built-in analog sticks feel surprisingly natural, bridging the gap between classic light gun play and console-style movement. However, newcomers might face a learning curve coordinating analog navigation with shooting mechanics, so expect a few fumbling sessions before you’re fully comfortable.

Graphics

Ported straight from the arcade hardware, Time Crisis 4’s visuals stand out even years after their release. Character models exhibit detailed uniforms, facial animations, and fluid motion, lending authenticity to each firefight. Explosions bloom with vibrant fire and smoke effects, while bullet ricochets and debris splinters provide visceral feedback to your trigger pulls.

Environmental design is equally impressive, spanning sunlit city streets, dimly lit warehouses, and sleek enemy bases. Texture work on walls, crates, and machinery shows wear and grime that feels lived-in. Specialty setpieces—such as collapsing balconies or strafing helicopter gunships—are rendered with crisp clarity, heightening dramatic moments and occasional slow-motion segments.

Complete Mission mode’s free-roaming areas benefit from higher polygon counts and expanded draw distances. You can discern distant guard patrols, flickering computer screens, and subtle environmental cues like ajar doors or discarded weaponry. These elements not only look good but also encourage exploration as you hunt for hidden ammo caches or alternate routes.

The cutscenes interleaved between missions maintain a polished, nearly cinematic quality. Voice acting is serviceable, with gruff operative banter and tense exchanges that, while not award-winning, effectively contextualize your objectives. Lighting transitions—from neon office corridors to fiery explosions—convey mood shifts that keep each segment visually engaging.

On the technical side, frame rates remain stable even during chaos-laden boss fights or multi‐enemy ambushes. Occasional pop-in may occur in Complete Mission when traversing large rooms rapidly, but it rarely interrupts immersion. Overall, Time Crisis 4 delivers one of the best-looking shooters of its era, proving arcades and home consoles can share the same high-fidelity presentation.

Story

At its core, Time Crisis 4 delivers a straightforward thriller plot: V.S.S.E. operatives Giorgio Bruno and Evan Bernard go head-to-head with the rogue terrorist group W.O.L.F., determined to deploy an advanced weapon of mass destruction. While the narrative doesn’t aspire to Shakespearean complexity, it provides ample motivation to storm enemy strongholds and rescue civilians in peril.

The tale unfolds through concise mission briefings and brief in-game conversations, ensuring you’re never lost about your next objective. The crisp pacing means there’s little downtime between action setpieces, although dedicated lore buffs might wish for deeper exposition on W.O.L.F.’s origins or V.S.S.E.’s internal politics. That said, the tension escalates satisfyingly as each compound yields new twists—betrayals among double agents, hijacked turrets, and adrenaline-fueled escapes.

Complete Mission mode introduces Captain William Rush, whose path intersects with Bruno and Bernard’s. This parallel storyline fleshes out the overarching conspiracy, revealing how one man’s solo infiltration can shift the battlefield in unexpected ways. Incorporating Rush’s perspective adds narrative variety, although his motivations sometimes feel perfunctory compared to the series’ traditional protagonists.

Interludes featuring high-stakes negotiations, personal vendettas, and broadcast interruptions effectively ratchet up the pressure. Even if the dialogue occasionally dips into clichés—grizzled agent warns of “one last job,” villain issues grandiose threats—it meshes well with the arcade shooter ethos and keeps you invested in seeing the plot through.

Ultimately, Time Crisis 4’s story succeeds by emphasizing momentum and atmosphere over dense character arcs. If you’re seeking a shooter that prioritizes relentless action underpinned by a solid, if familiar, spy narrative, this title strikes an effective balance.

Overall Experience

Time Crisis 4 stands as a shining example of how to marry arcade heritage with home console features. From the adrenaline-pumping rail segments to the semi-open Complete Mission arenas, the game offers a varied arsenal of gameplay styles that cater to both purists and players craving exploration. The included GunCon 3 controller enhances immersion, transforming your living room into a covert battlefield.

Replayability is a major strength. Beyond the main arcade and Rush missions, a slew of Crisis Missions and shooting gallery scenarios challenge you to refine your precision and speed. Leaderboards and time-attack incentives keep the nostalgia alive for fans of the series’ competitive edge. Even once you’ve completed every level, hunting down hidden extras or improving your run times can occupy you for hours.

While the narrative never reaches epic depth, it provides just enough context to justify your firefights and sudden escapes. Visually, the game remains impressive, and the fusion of on-rails and free-roaming mechanics ensures each mission feels distinct. The only caveats are minor—occasional pop-ins in larger arenas and a short calibration period for the GunCon analogue sticks—but these rarely detract from the core thrill.

For newcomers, Time Crisis 4 offers an accessible entry into light-gun shooters without sacrificing the series’ trademark tension. Seasoned veterans will appreciate the nuanced additions and preserved arcade excitement. Whether you’re lining up headshots in split-screen co-op or methodically clearing rooms in Complete Mission mode, the result is consistently engaging and thoroughly satisfying.

In summary, Time Crisis 4 delivers a robust package of heart-pounding action, varied mission structures, and polished visuals. Its thoughtful design choices and hardware integration make it a standout title for shooter aficionados and a worthy addition to any game collection.

Retro Replay Score

6/10

Additional information

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Retro Replay Score

6

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