Retro Replay Review
Gameplay
Cauldron II: The Pumpkin Strikes Back centers on a deceptively simple premise: you control the last surviving pumpkin in an enchanted wood under siege by an evil witch. The pumpkin’s movement is defined by an unusually high bounce, which you can finely adjust by pressing the “5” key to dial in the height that suits your style. Direction changes are only possible when you’re touching the ground, so mastering momentum is crucial. At first glance, this ball-like control feels unwieldy, but as you acclimate, you begin to appreciate the precision required to navigate tight corridors and avoid hazards.
(HEY YOU!! We hope you enjoy! We try not to run ads. So basically, this is a very expensive hobby running this site. Please consider joining us for updates, forums, and more. Network w/ us to make some cash or friends while retro gaming, and you can win some free retro games for posting. Okay, carry on 👍)
Combat is woven into the platforming: ricocheting off enemies costs you precious energy, so direct collisions are best avoided unless you’ve stocked up on weaponry. Those magical weapons only appear when you land in designated magic pools scattered around each level, encouraging careful route planning. Starting positions are randomized every session, making each playthrough feel fresh yet demanding—mapping the levels on paper remains one of the most reliable ways to gain an edge.
Enemy encounters constantly keep the tension high. As soon as you clear a screen, foes quickly respawn, effectively giving you only a brief window to slip past or engage. Some adversaries are invulnerable and must be bypassed by possessing specific objects you’ll find along the way—five in total—that you need to collect to eventually confront the witch herself. The central objective, as recited in the charming instruction sheet poem, is to seize a lock of her hair, bring it to the cauldron, and cast the undoing spell that will restore light to the forest.
Graphics
Despite the game’s age, Cauldron II still impresses with its vibrant 8-bit visuals. The enchanted wood is brought to life through lush, multi-hued trees and creeping shadows that hint at the witch’s malignant influence. Sprite work is crisp, and the pumpkin protagonist is instantly recognizable in every frame, its bounces and rolls animated with surprising fluidity. Small details—like the flicker of torchlight in cavern walls or the glint of magic pools—add atmosphere to each setting.
Enemy designs range from crawling gargoyles to spectral wisps, each sporting distinct color palettes that make them easy to identify even in busier areas. Although some tilesets repeat across screens, the game’s clever layering tricks—foreground vines and background silhouettes—create a sense of depth that belies technical limitations. When you finally approach the witch’s lair, swirling fog effects and darker palettes underscore the rising stakes.
Special effects, such as the shimmering glow when you pick up a weapon or the sparkles that mark the cauldron’s position, stand out against the otherwise earthy tones of the wood. These touches guide the player’s attention without resorting to obtrusive HUD elements. Overall, Cauldron II’s graphics may feel nostalgic today, but they remain charming and purposeful, reinforcing the game’s fairy-tale mood.
Story
The minimalistic narrative of Cauldron II is conveyed mainly through a poem in the instruction sheet: an evil witch has plunged the enchanted wood into darkness, wiping out all but one innocent pumpkin. This lone pumpkin must retrieve a lock of the witch’s hair and return it to the cauldron to undo her curse. While there are no in-game cutscenes, the game’s manuals and atmospheric level design fill in the blanks, letting your imagination drape the world in fairy-tale wonder.
Each level feels like a chapter in the pumpkin’s quest. Ascending spiral staircases hints at the towering height of the witch’s castle; dark caverns, littered with bones and broken magic pools, whisper of failed adventurers. Enemies, from animated tree stumps to flying specters, bespeak the witch’s twisted sorcery. This environmental storytelling keeps you invested without lengthy exposition.
Though the story is straightforward, it carries an irresistible charm. You’re not just collecting items for points—you’re gathering five enchanted objects needed to confront the witch, culminating in the dramatic moment of seizing her hair and chanting the spell at the cauldron. That simplicity is the game’s strength: it focuses your energy on mastering gameplay challenges rather than digesting lengthy lore.
Overall Experience
Cauldron II: The Pumpkin Strikes Back offers a unique blend of precision platforming, resource management, and light puzzle-solving. Its signature bouncing pumpkin mechanic transforms routine jumps into a complex dance of timing and trajectory. Expect a steep learning curve, but once you’ve mastered the bounce and directional shifts, gameplay becomes immensely satisfying. The randomized starts and quick enemy respawns ensure no two runs feel identical.
Replay value is high—mapping levels by hand becomes a game within the game, rewarding exploration and memory. Each colored magic pool you discover can be the key to a new weapon, and possessing special objects lets you experiment with different routes through the witch’s domain. While the difficulty may deter casual players, seasoned platformer fans will relish the challenge and appreciate the brevity of its core objectives.
In a crowded field of retro action titles, Cauldron II stands out for its cohesive design: the interplay between story, visuals, and mechanics is finely tuned. The journey from the forest’s outskirts to the witch’s cauldron feels meaningful, driven by both player skill and the evocative fairy-tale backdrop. If you’re searching for a platformer that rewards practice, strategic thinking, and a dash of old-school charm, this pumpkin’s quest is well worth embarking upon.
Retro Replay Retro Replay gaming reviews, news, emulation, geek stuff and more!









Reviews
There are no reviews yet.