Test Drive 2001

This adrenaline-fueled handheld edition of Test Drive puts you in the driver’s seat of 13 officially licensed sports cars as you tear through 12 international locations and 48 heart-pounding tracks in stunning isometric perspective. Starting with a nimble Lotus Elise, you’ll carve through winding German highways, sun-drenched Sydney streets and the historic boulevards of Washington. Rack up wins, amass cash and trade up to legends like the Mustang or Jaguar as you climb the ranks, unlocking new vehicles and routes along the way.

Choose from three dynamic game modes to satisfy your need for speed: in Single Race, it’s you versus the clock and AI rivals on any circuit with any car in your garage; Tournament mode challenges you to earn prize money for upgraded engines, sporty body kits and bonus tracks; and in Cop Chase, swap roles to police the streets, commandeering a patrol vehicle to hunt down rogue racers and rack up a pursuit score. Plus, hook up via Link Cable for competitive two-player showdowns, making every race a head-to-head thrill ride.

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Retro Replay Review

Gameplay

Test Drive 2001 offers a robust selection of racing experiences on a handheld platform, delivering a surprisingly deep gameplay loop despite hardware limitations. You begin behind the wheel of a nimble Lotus Elise, navigating isometric tracks spread across 12 unique locations. With 48 tracks in total and 13 licensed sports cars to unlock, the game continually rewards your skill and progress as you race against the clock and AI opponents.

The three distinct game modes—Single Race, Tournament, and Cop Chase—add welcome variety to the core racing formula. In Single Race mode, you pick any unlocked track and car, then attempt to post the fastest time or beat computer rivals. Tournament mode introduces a light progression system: earning prize money by placing well in races, which you can then spend on new vehicles or performance upgrades, or use to unlock hidden tracks.

Cop Chase mode flips the script by putting you in the driver’s seat of a police cruiser, tasked with pursuing speeding racers who are AI-controlled. This mode injects an arcade-like thrill, as you must balance pursuit tactics with handling limits. Finally, Link Cable support for two-player head-to-head duels elevates the competitive factor, making local multiplayer a solid incentive to come back and refine your driving skills.

Graphics

Visually, Test Drive 2001 embraces an isometric perspective that offers clear sightlines of upcoming turns and hazards. On the Game Boy Color’s modest palette, the developers manage to capture the essence of each real-world location. From the autumnal tones of Germany’s countryside to the sun-bleached streets of Sydney, each venue feels distinct despite the system’s technical constraints.

Car sprites are detailed enough to let you distinguish a Porsche from a Mustang at a glance, and subtle animations—like dust clouds kicking up or police lights flashing—help convey speed and atmosphere. Frame rates remain surprisingly stable even when the action intensifies, which is crucial for a racing game where split-second reactions matter most.

While texture detail and lighting effects are understandably minimal, the game compensates with thoughtful track design and color-coding to keep you oriented during high-speed sections. Menus and HUD elements are clean and unobtrusive, offering quick access to lap times, speed, and position without cluttering the screen.

Story

Although Test Drive 2001 isn’t a narrative-driven title, it weaves a basic progression story into its gameplay. You start as a rookie driver in a Lotus Elise, gradually earning cash to build your dream garage. Each new car purchase—from Mustang to Jaguar—serves as a milestone, marking your ascent through the ranks of amateur street racers.

Tournament mode provides a loose framework of escalating difficulty, with regional championships set in iconic locales like Washington, DC, or the winding roads of the Alps. The sense of journey comes from unlocking each new track and curving toward a final showdown, creating a simple but effective motivation loop.

Cop Chase mode introduces an adversarial twist, casting you as law enforcement tasked with bringing speedsters to justice. Though there’s no deep narrative underpinning these pursuits, the thrill of the chase and the adrenaline of outmaneuvering AI racers offer enough context to keep you engaged between standard races.

Overall Experience

Test Drive 2001 stands out as one of the more ambitious racing titles on its handheld platform, delivering a surprising breadth of content for its time. With 13 licensed cars, dozens of tracks, and multiple gameplay modes, it offers high replay value and caters to both casual players and completionists aiming to unlock every vehicle and circuit.

The isometric view, while unconventional for racing, proves effective on a small screen, and stable performance ensures that controls feel responsive when navigating hairpin turns or engaging in high-stakes cop pursuits. Two-player Link Cable support further extends the game’s longevity, allowing friends to settle rivalries in head-to-head contests.

For prospective buyers seeking a portable racing experience with depth and variety, Test Drive 2001 remains a strong contender. Its blend of car collection, progression mechanics, and diverse modes creates a package that feels substantial, ensuring that hours spent behind the wheel continue to deliver excitement and challenge.

Retro Replay Score

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