Call of Combat

Step into the roar of battle with Call of Combat, a free cross-platform 3D World War II multiplayer simulator built in Java with full OpenGL support. Inspired by 2AM Games’ Chain of Command, this spiritual successor retains the familiar interface you love while introducing brand-new campaigns, dynamic environments, and exciting features such as grenade exchanges. Immerse yourself in authentic WWII weaponry, from basic rifles and grenades to Thompsons, MP40s, and mounted machine guns—each map challenges you to master its terrain and outwit your opponents in high-stakes firefights.

Choose the German or American side and squad up with up to 30 players in a single match, each controlling a four-soldier fireteam. A seasoned Commanding Officer issues orders, allocates extra weapons and ammo boxes, and makes the strategic calls that can turn the tide of battle. Crawl through trenches, take cover in ruined buildings, and use stealth to gain the upper hand with a true line-of-sight system that reveals only what your troops can see. Whether you’re aiming to wipe out enemy squads or capture and hold key strategic points by round’s end, every tactic, every grenade, and every maneuver counts toward victory.

Platforms: , ,

Retro Replay Review

Gameplay

Call of Combat delivers a deeply tactical multiplayer experience by placing each participant in control of a four‐soldier squad on the front lines of World War II. Unlike run-and-gun shooters, success hinges on coordination with teammates, smart use of cover and suppression, and well-timed grenade exchanges. Every match centres on capturing strategic points or eliminating the opposing team, creating a flexible objective system that rewards both aggressive pushes and methodical defense.

(HEY YOU!! We hope you enjoy! We try not to run ads. So basically, this is a very expensive hobby running this site. Please consider joining us for updates, forums, and more. Network w/ us to make some cash or friends while retro gaming, and you can win some free retro games for posting. Okay, carry on 👍)

An interesting facet of Call of Combat is the Commanding Officer role. Each side has one experienced player who allocates extra weapons—machine guns, Thompsons/MP40s, ammo boxes, or additional grenades—to squads that need them most. This layer of resource management introduces a leadership dynamic rarely seen in free multiplayer sims: you’re not just a foot soldier but part of a broader strategy guided by human decision‐making.

Stealth and line‐of‐sight mechanics are at the heart of engagements. Visibility is restricted to what your soldiers can logically see, so you’ll be evaluating building layouts, crouching behind walls, and timing grenade throws to flush out entrenched foes. Combat unfolds in real time, but thoughtful positioning and coordinated flanking maneuvers often prove far more effective than raw firepower.

The inclusion of diverse maps and new campaigns, added after the game’s resurrection from Chain of Command’s codebase, keeps gameplay fresh. Some maps emphasize long‐range firefights in open fields, while others push squads into tight corridors and multi‐story buildings. These scenarios demand that squads remain adaptable—shifting from sniper support to close-quarters tactics on the fly.

Finally, the relatively simple control scheme and clear HUD mean new players can quickly grasp the basics, while veterans will appreciate the nuanced grenade arc, recoil modeling, and stamina system that affects how fast soldiers can run or hold their weapons steady. This balance ensures that Call of Combat remains welcoming without sacrificing depth.

Graphics

Built in Java with OpenGL support, Call of Combat’s visuals strike a surprising balance between accessibility and atmospheric detail. Character models are lean and functional, emphasizing readability in the heat of battle, while environmental textures—brick walls, wooden floors, and foliage—feel grounded and contextually accurate to WWII theatres.

Lighting and shadow play a pivotal role. Dark interiors are genuinely dark unless you stick your head in the doorway, and dynamic sunlight filters through windows or cracks in walls, creating shifting pools of visibility that both aid and hinder you. This logical line‐of‐sight rendering reinforces the tactical core of the game.

Though it doesn’t compete with AAA budgets, Call of Combat offers a smooth frame rate even on modest hardware, thanks to its Java‐OpenGL foundation. Cross-platform support extends to Windows, macOS, and Linux, making it an appealing choice for communities with diverse setups. Performance dips are rare, and optimization efforts mean you can dial up effects that enhance immersion—like dust particulates and shell casings—without crippling your rig.

Map design also contributes to the visual storytelling: crumbling churches, bombed‐out villages, and dense forests are distinct and memorable. While texture resolution occasionally shows its age, well-placed props and thoughtful level layouts compensate, ensuring each locale feels authentic and tactically interesting.

Finally, customizable graphics settings allow you to prioritize clarity over flair or vice versa. This flexibility caters to competitive players seeking maximum visibility and to casuals chasing cinematic flair. Either way, Call of Combat’s graphical presentation serves its gameplay rather than overshadowing it.

Story

Call of Combat doesn’t feature a traditional single-player narrative, but its story emerges organically through multiplayer campaigns and scenarios. Drawing inspiration and assets from 2AM Games’ Chain of Command, the game’s new campaigns place you in historically rooted skirmishes that evoke classic WWII moments without spoon-feeding exposition.

Each match feels like a microcosm of the larger conflict. You join either the German or American forces and experience the ebb and flow of frontline warfare—defending a village church at dawn, mounting an aggressive push across a wheat field at dusk, or holding the line against a surprise flank at night. The absence of cutscenes is intentional: the real story is written by your squad’s actions and the rivalries formed in voice-chat or text.

Players often report that the sense of immersion rivals story-driven shooters. When you creep through an abandoned farmhouse, grenades clicked, and your squad leader whispers orders over the radio, you become part of that makeshift narrative. Victory and defeat are both memorable: a triumphant capture of the final point feels as rewarding as surviving an ambush with only one soldier left standing.

The campaign rotation system adds variety, ensuring you aren’t replaying the same objectives over and over. New mission types—like timed demolitions or stealth infiltration—introduce fresh challenges and keep the historical veneer alive. Even without scripted arcs, this emergent storytelling cements Call of Combat’s place among multiplayer experiences that let players author their own tales of heroism and heartbreak.

Community‐driven events occasionally add unofficial lore layers, such as memorial matches or themed weekends, further blurring the line between gameplay and narrative. It’s a living canvas where your personal WWII stories unfold over time.

Overall Experience

As a free-to-play, cross-platform title, Call of Combat punches well above its weight class. There’s no pay-to-win weapon shop or grind-to-unlock system: everyone starts with the same loadout and grenades, and progression hinges purely on skill and teamwork. This egalitarian approach fosters a strong community spirit.

Matchmaking is straightforward but could benefit from more robust party-match features. That said, the vibrant player base and dedicated servers ensure quick games at nearly any hour. Newcomers will find mentors willing to guide them through their first grenade toss or flanking maneuver, while seasoned tacticians value the depth of the CO role.

Periodic updates bring bug fixes, balance tweaks, and occasional content drops, reflecting an active development team that listens to its community. After inheriting the Chain of Command code and overcoming 2AM Games’ bankruptcy hurdles, the developers have shown resilience—turning what could have been a stagnant project into a dynamic, evolving simulator.

Call of Combat shines in social play. Coordinating with your squad, executing coordinated assaults, and celebrating narrow victories forge bonds that few other shooters can match. Even solo players can enjoy skirmishes, though the game truly sings when you’re communicating tactics with real people.

In summary, Call of Combat is a standout example of how teamwork, tactical nuance, and thoughtful level design can come together in a free package. If you’re hungry for a realistic WWII experience without the paywalls and with a tight-knit community, this simulator is well worth your time.

Retro Replay Score

null/10

Additional information

Genre

, ,

Year

Reviews

There are no reviews yet.

Be the first to review “Call of Combat”

Your email address will not be published. Required fields are marked *