Smokin’ Guns

Smokin’ Guns drags you into the dusty frontier as a stand-alone total conversion of Quake III Arena, pitting outlaws against lawmen in high-noon duels, frantic deathmatches, team shootouts, round-based skirmishes, and high-stakes bank robberies. Saddle up and explore deserted towns, creaking steamboats, booby-trapped mine shafts, and speeding express trains, arming yourself with everything from single and dual pistols, shotguns, and machine guns to scopes, dynamite sticks, and boiler plates. Scavenge weapons from fallen foes or buy gear with bounties earned by outgunning opponents and collecting freshly respawned cash—every coin brings you closer to claiming the west.

Tactical stealth meets wild-west mayhem as you duck behind crates, pick off enemies through breakable windows, and target limbs for precision damage, all while managing limited ammo slots or investing in extra belts. Reload frequently, position smartly, and make every shot count. When you need a break from multiplayer brawls, hone your skills against bots in single-player mode with adjustable difficulty and handicaps, all underscored by a rousing, period-perfect soundtrack. Smokin’ Guns isn’t just another shooter—it’s the ultimate Old West showdown waiting for your legend.

Platforms: ,

Retro Replay Review

Gameplay

Smokin’ Guns delivers a tightly tuned arena shooter experience wrapped in a dusty Western frontier. The core modes—duel, deathmatch, team deathmatch, round teamplay, and bank robbery—offer varied objectives that keep each session fresh. In duel mode, you face off one-on-one with another gunslinger, testing your reflexes and reload timing. Meanwhile, team modes demand coordination: lawmen defending the vault versus outlaws scheming a bank heist in the tense “bank robbery” scenario.

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The weapon system is a standout feature, marrying realism with arcade-style pacing. You’ll find single or dual pistols, shotguns, lever-action rifles, and even Gatling-style machine guns. Ammo is scarce unless bought via the in-game menu or picked up from fallen foes, so every shot counts. Reload animations add weight to each exchange—holstering your six-shooter and drawing fresh cartridges becomes a key tactical choice under enemy fire.

Economy and stealth mechanics further deepen the gameplay loop. You earn cash by landing kills or grabbing cash spawns scattered around the map, then spend it on weapons, ammo belts, and utilities like dynamite or a sniper scope. Maps—with their crates, broken windows, and hidden alcoves—reward careful movement and flanking. You’ll often find yourself crouched in shadows, lining up the perfect shot or laying traps for unsuspecting foes.

Singleplayer skirmishes against bots replicate every multiplayer mode, complete with adjustable difficulty and handicaps for balanced firefights. While there’s no traditional campaign, polished AI ensures you can practice every strategy. Whether you’re coordinating a heist with local deputies or going head-to-head in a dusty street duel, Smokin’ Guns nails the Western shooter formula with surprising depth.

Graphics

Built as a total conversion of Quake III Arena, Smokin’ Guns leans into the id Tech 3 engine’s strengths while applying a distinct Western coat of paint. The desert towns brim with sun-bleached facades, weathered saloon doors, and tufts of dry grass that rustle beneath player feet. Each map evokes a frontier outpost or a rickety mine, creating an authentic Old West backdrop for high-octane shootouts.

Environmental details stand out: wooden crates splinter realistically when struck, glass windows shatter in shards, and lanterns cast flickering shadows at dusk. The express train and steamboat levels add verticality and dynamic set pieces—jumping between carriages or peeking over a paddlewheel beater creates memorable firefights. Textures are crisp, even if some assets show their age, and clever use of lighting and particle effects brings smoke, dust, and muzzle flashes to life.

Performance tends to stay smooth on modern hardware, thanks to the lightweight engine. Frame rates rarely dip below playable levels, even in 16-player matches. Map design prioritizes clear sightlines and traversable rooftops, so the engine’s built-in collision and pathing feel intuitive. On lower-end rigs, you can dial down shadow detail or disable high-res textures without sacrificing the game’s signature atmosphere.

Overall, Smokin’ Guns proves that a modded Quake III engine can still hold its own visually. While it may not rival cutting-edge titles, its stylistic focus on a dusty, lived-in world grants it a distinctive charm that fits the Western theme like a well-worn leather duster.

Story

Though Smokin’ Guns lacks a linear narrative campaign, its Western setting speaks volumes. The overarching premise pits outlaws against lawmen across multiple frontier towns and outposts. Each match unfolds like a quick-draw tale—a bank robbery in progress, a showdown on a rickety train, or a firefight in a canyon town’s main street. Players craft their own stories through every gold-laden heist or last-second ambush.

The roles you adopt—sharpshooting outlaw or steadfast sheriff—carry implicit character motives: greed, justice, or survival. While you won’t hear extended dialogue or cutscenes, ambient soundtrack tracks and environmental storytelling fill the silence. The creak of a saloon door, a distant horse whinny, and the rumble of a steam engine all paint a vivid Western tableau without a single line of voiced narration.

Custom bot matches allow you to orchestrate and replay your own shootouts, turning any map into a personal Western epic. Adjusting AI difficulty or handicaps can simulate legendary duels or impossible odds scenarios. In essence, the open‐ended structure and evocative environments encourage players to write their own Wild West adventures—every match is a new tale of loyalty, betrayal, and fast guns.

Ultimately, Smokin’ Guns trades scripted storytelling for player-driven narratives. If you’re looking for cinematic cutscenes, you won’t find them here. But if you crave emergent tales born from tense standoffs and cunning tactics, this game’s Western world delivers.

Overall Experience

Smokin’ Guns merges classic arena shooter design with authentic Western flavor to craft an experience that’s both nostalgic and fresh. Its blend of precise gunplay, diverse modes, and economical loadouts keeps matches engaging from start to finish. Whether you’re digging into a quick deathmatch or coordinating a bank-heist teamplay session, there’s always a new strategy to master.

The community remains active years after release, with custom maps, mods, and dedicated servers breathing life into the frontier towns. Regular tournaments and community‐run leagues showcase the game’s depth, particularly in duel mode where every bullet and reload can spell victory or defeat. Newcomers find welcoming lobbies for casual matches, while seasoned gunslingers can test their mettle in high‐skill showdowns.

Visually and mechanically, Smokin’ Guns feels like a polished mod rather than an amateur conversion. The level of detail in maps, the satisfying weight of each weapon, and the smooth performance all demonstrate a commitment to quality. Additions like dynamite, sniper scopes, and body‐part damage heighten immersion without overcomplicating the core shooting loop.

For fans of Westerns, arena shooters, or anyone seeking a unique multiplayer twist on the Quake III engine, Smokin’ Guns offers a one-of-a-kind ride. Strap on your six-shooters, mount your horse (or at least imagine one), and prepare for fast-paced, dusty-toe-tapping action in the lawless frontiers of this standout mod-turned-standalone.

Retro Replay Score

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