Star Wars: Empire at War

Step into the epic conflict between the Galactic Empire and the Rebel Alliance in Star Wars: Empire at War, where your strategic genius shapes the fate of the galaxy. Command massive fleets and ground armies as you build thriving economies, construct powerful units and support structures, and unleash legendary heroes like Darth Vader, Han Solo, and more. Whether you’re fortifying bases on remote worlds or customizing your forces with classic Star Wars vehicles, every decision drives you closer to victory… or total defeat.

Experience intense real-time battles in space and on land, each demanding a different tactical approach. In space, target enemy hardpoints to disable shields, hangars, and critical systems on capital ships, then swoop in with squadrons of starfighters. On the ground, secure reinforcement points to deploy fresh troops and spend build points on turrets, defenses, and heavy armor. Dive into story-driven campaigns for the Empire or Rebels, create your own custom scenarios with adjustable victory conditions, or test your mettle against friends in online multiplayer—galactic domination awaits!

Platforms: ,

Retro Replay Review

Gameplay

Star Wars: Empire at War offers a satisfying blend of grand strategy and tactical skirmish combat, placing players squarely in command of the Galactic Empire or the Rebel Alliance. On the galactic map, resource management and territorial expansion are paramount. You’ll need to establish supply lines, build starbases or outposts, and decide whether to funnel production into fleets of starfighters or ground assault divisions, balancing offense with defense as enemy forces loom.

(HEY YOU!! We hope you enjoy! We try not to run ads. So basically, this is a very expensive hobby running this site. Please consider joining us for updates, forums, and more. Network w/ us to make some cash or friends while retro gaming, and you can win some free retro games for posting. Okay, carry on 👍)

Space engagements shine with their dynamic targeting system. You can directly command squadrons of X-wings or TIE fighters, while also issuing orders to massive Star Destroyers or Mon Calamari cruisers. The ability to lock onto specific hardpoints—be it a shield generator, weapons array, or hangar bay—injects a layer of strategic depth, enabling you to cripple enemy capital ships methodically rather than simply whittling down their overall health.

On the planetary front, Empire at War transitions seamlessly to real-time ground combat. Players secure reinforcement points to deploy fresh troops, then utilize build points to raise defensive emplacements and turrets. From AT-AT walkers stomping through snowfields to squads of stormtroopers defending a base, each clash feels authentic to the source material. Hero units—Darth Vader, Han Solo, Luke Skywalker, and more—serve as game-changers, each bringing unique abilities that can turn the tide when used judiciously.

Variety is a strong suit here. Beyond the structured Rebel and Imperial campaigns, you can dive into skirmish matches or freeform galactic conquests, customizing victory conditions, starting territories, and difficulty settings. Online multiplayer further extends replayability, pitting your tactics against human opponents. Whether you prefer the slow build of a protracted war or the adrenaline rush of sudden-death skirmishes, Empire at War adapts to your strategic whims.

Graphics

Visually, Empire at War holds up remarkably well, even by modern standards. Space battles unfold against vast nebulae or starfields, with detailed ship models that capture every greeble and insignia from the films. Explosions and laser blasts light up the void with vivid particle effects, while capital ship clashes carry the weight and scale befitting the Star Wars universe.

On the ground, planetary environments boast a surprising level of variety. From lush forests and desert plains to icy tundras and volcanic landscapes, each battlefield feels distinct. Unit models—from AT-STs to speeder bikes—are faithfully recreated, and terrain detail such as craters, buildings, and resource nodes add layers of tactical consideration to positioning and line of sight.

Cutscenes and mission briefings are presented through polished in-engine cinematics and film-inspired overlays, immersing players in the saga’s aesthetic. While character animations during hero cut-ins can feel a bit stiff compared to pure action titles, the overall presentation remains true to the Star Wars style guide, reinforcing the feeling that you’re commanding iconic forces in a living galaxy.

The user interface is clean and functional, with command panels that let you queue unit production, issue fleet orders, and monitor resource flow without overwhelming new players. Tooltips and radial menus speed up common actions, ensuring that you spend more time strategizing than hunting for the right button.

Story

Empire at War is set in the fertile narrative gap between Revenge of the Sith and A New Hope, a period rife with political intrigue and burgeoning rebellion. The Imperial campaign casts you as the executor of Emperor Palpatine’s will, tasked with crushing dissent and expanding the Empire’s grip. Missions often involve hunting down rebel cells, fortifying key star systems, and testing the might of new superweapons.

On the flip side, the Rebel campaign follows the underdogs fighting for freedom against overwhelming odds. You’ll embark on clandestine operations to liberate planets, rescue pivotal characters, and disrupt Imperial supply lines. The game weaves in familiar faces—Mon Mothma rallying the Alliance, Leia delivering critical intel—giving each mission stakes that resonate with Star Wars lore.

Hero units serve as narrative anchors, allowing players to personally influence crucial battles. Deploying Darth Vader can instill panic in enemy ranks, while Luke’s Force abilities turn a dire situation into a hopeful victory. These moments not only offer satisfying gameplay perks but also reinforce the characters’ legendary status in the galaxy far, far away.

While the campaign scripting can feel linear at times, optional mission objectives and branching paths in freeform mode inject a sense of agency. You’re free to pursue subplots, defend or conquer neutral systems, and shape the conflict’s trajectory, making each playthrough unique as you carve out your own Star Wars saga.

Overall Experience

Star Wars: Empire at War stands as a benchmark for licensed strategy games, marrying beloved Star Wars elements with robust gameplay mechanics. Whether you’re a seasoned RTS veteran or a newcomer curious about galactic conquest, the learning curve is smooth enough to be approachable yet deep enough to reward mastery.

Replay value is high, thanks to multiple campaigns, customizable skirmishes, and online play. Modding communities have also kept the game fresh over the years, offering new factions, maps, and visual enhancements. Even a decade after release, Empire at War continues to attract players eager to rewrite history and relive epic space-and-ground battles.

The title isn’t without minor flaws—AI pathfinding can occasionally falter, and some mission objectives feel repetitive—but these drawbacks rarely overshadow the core enjoyment. The thrill of watching your fleet swarm a Death Star-class cruiser or marshaling ground troops to seize a key fortress remains as compelling now as at launch.

In sum, if you’ve ever dreamt of commanding the Rebellion or enforcing Imperial doctrine on a galactic scale, Star Wars: Empire at War delivers an immersive, strategic, and deeply replayable experience that belongs in any fan’s library.

Retro Replay Score

7.6/10

Additional information

Publisher

, , ,

Developer

Genre

, , , , , , , , , , ,

Year

Retro Replay Score

7.6

Website

https://web.archive.org/web/20070102011158/http://www.empireatwar.com/

Reviews

There are no reviews yet.

Be the first to review “Star Wars: Empire at War”

Your email address will not be published. Required fields are marked *