Sega Ages 2500: Vol.20 – Space Harrier 2: Space Harrier Complete Collection

Experience the adrenaline-pumping excitement of the Space Harrier universe like never before with this definitive collection on PlayStation 2. Immerse yourself in the original arcade thrill and revisit nostalgic classics from the Sega Master System and Game Gear—every official port and version of Space Harrier is here, faithfully emulated to run seamlessly on PS2 hardware. Whether you’re dodging fireballs in the arcade original or blasting baddies in the handheld editions, each high-speed, third-person rail shooter shines with crisp visuals and rock-solid performance.

This compilation doesn’t stop at the first chapter—you’ll also conquer Space Harrier II and race through the polygonal landscapes of Space Harrier 3D for the Master System. While arranged or remixed soundtracks aren’t included, a robust suite of emulation options lets you customize display filters, control mapping, and even screen layouts to match your personal preferences. It’s the perfect upgrade for longtime fans and a must-have for anyone who craves classic gaming action on modern hardware.

Retro Replay Review

Gameplay

Sega Ages 2500 Vol. 20 delivers an exhaustive array of Space Harrier experiences, wrapping arcade, Master System and even Game Gear ports into a single package. Each iteration retains the trademark fast-paced, third-person rail shooter action but offers subtle control and pacing differences that seasoned players will appreciate. The arcade original still feels razor-sharp, with responsive inputs and breakneck speeds, while the home console versions introduce slight speed adjustments and control tweaks that can either refresh or challenge expectations.

Emulation options are plentiful, giving you the freedom to tweak everything from screen filters to aspect ratios. Fans of pixel-perfect authenticity can disable smoothing filters, enjoying the original pixel grid in all its glory, while those craving a more modern sheen can enable scanline or CRT simulations. Borders and bezels are fully customizable, letting you recreate the old arcade cabinet atmosphere or embrace a widescreen presentation that maximizes your PS2 display.

Difficulty remains true to the series’ reputation for being challenging but fair. Enemies swarm in predictable formations, and boss encounters demand memorization of attack patterns. Save states and adjustable life counts soften the difficulty curve, making it easier for newcomers to sample the lucre-chasing thrills without grinding quarters at an actual arcade cabinet. If you prefer the uncompromising arcade feel, simply deactivate these assists and test your reflexes.

The inclusion of Space Harrier II and Space Harrier 3D expands the gameplay palette further. Space Harrier II introduces new levels and enemy designs while preserving the core mechanics, and 3D on SMS, though limited by the platform’s hardware, experiments with red-blue anaglyph visuals that add a collectible novelty. Together, these entries deliver an engaging blend of nostalgia, variety and challenge that caters to both die-hard fans and curious newcomers.

Graphics

Graphically, this collection spans the evolution of Sega’s approach to sprite-based fantasy shooters. The arcade version stands as the visual anchor, boasting large, colorful sprites and smooth scrolling that vividly evokes the surreal landscapes of dragon-riddled plains and mechanical fortresses. When scaled to modern screens, the visuals remain crisp, though players may opt for scanline filters to preserve the original feel of CRT displays.

The Master System ports deliver a reduced color palette and lower sprite counts, but the developers’ careful downscaling ensures that each rendition retains the series’ signature visual identity. On Game Gear, the smaller screen real estate surprisingly enhances sprite clarity, and while you lose some background detail, the handheld version captures the essential spectacle with remarkable fidelity.

Space Harrier II maintains this graphical consistency, introducing fresh stage designs and palette shifts that feel like a natural progression rather than a mere remix. Space Harrier 3D, designed for the SMS’s 3D glasses, offers red-blue visuals that are more of a charming historical artifact than a truly immersive 3D experience—but it’s a fun novelty that highlights Sega’s willingness to experiment.

Emulation accuracy is top-notch throughout the collection. There are no glaring graphical glitches, and frame-rates remain stable even during high-intensity sequences. If you want to nitpick, the PS2 hardware occasionally struggles with pixel-perfect scaling on certain television sets, but overall this is one of the most faithful visual restorations of Sega’s classic shooter series available on home console.

Story

Space Harrier’s narrative has always been refreshingly minimalistic—there’s a fantasy world under siege from grotesque monsters, and the lone Harrier pilot’s mission is to blast through scenery and foes in one continuous thrill ride. This collection doesn’t attempt to retrofit an elaborate plot, instead embracing the series’ arcade heritage by letting action speak louder than cutscenes.

Space Harrier II follows a similar storytelling philosophy. You’re dispatched to new realms filled with giant trolls, robotic guardians and the occasional floating island. While the game introduces brief text intros before certain stages, the story never overshadows the core gameplay, maintaining a laser focus on reflex-driven fun rather than narrative depth.

Space Harrier 3D’s red-blue lens gimmick doesn’t come with a deeper plot either, but it does frame the same straightforward mission in an experimental presentation that feels like an Easter egg from Sega’s archives. The anaglyph filter may be primitive by modern standards, but it adds context to the era’s hunger for technological novelty.

For modern players accustomed to story-heavy shooters or sprawling RPG worlds, the lack of narrative complexity might feel sparse. However, fans of arcade-style immediacy will appreciate that the collection preserves the pure “run-and-gun” ethos without burdening the gameplay with lore dumps or overly didactic exposition.

Overall Experience

Sega Ages 2500 Vol. 20 is a love letter to one of Sega’s most recognizable franchises. Its near-complete roster of Space Harrier titles provides hours of varied, fast-paced action across multiple hardware generations, making it a must-have for collectors and retro enthusiasts. The absence of arranged remixes or modern reimaginings might disappoint some, but the sheer volume of authentic ports more than compensates for that omission.

Customization is the collection’s greatest asset. Whether you’re a purist wanting pixel-accurate arcade play or a casual gamer seeking adjustable difficulty and save states, the emulation suite accommodates your preferences. Graphical filters, customizable borders and optional assist features enable you to fine-tune the experience to your ideal blend of nostalgia and accessibility.

While the core gameplay loop is repetitive by design—after all, these are arcade shooters meant to be mastered in short bursts—the variety of ports, each with its own quirks, helps mitigate monotony. The incremental changes in stage layouts, enemy patterns and visual presentation keep even veteran Harrier pilots on their toes, ensuring that every playthrough feels fresh.

For anyone curious about Sega’s early 3D experiments or the evolution of home console rail shooters, this collection is an invaluable resource. It may not reinvent the wheel, but it does wheel out a treasure trove of classic adrenaline-pumping action. If you’ve ever dreamed of blasting through surreal landscapes with an eight-way joystick in hand, Sega Ages 2500 Vol. 20 delivers that fantasy in spades.

Retro Replay Score

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