Retro Replay Review
Gameplay
Full Auto 2: Battlelines delivers fast-paced vehicular mayhem that blends the high-speed thrills of Burnout with the explosive combat of Twisted Metal. Unlike traditional racing titles, the emphasis here is firmly on destruction rather than crossing the finish line first. Each event tasks you with specific objectives—whether it’s taking down rival cars, blowing up environmental targets, or intercepting convoys—ensuring that every race is as much about strategy as it is about speed.
The game is divided into two principal modes: Racing and Arena. In Racing mode, you still maintain a semblance of a traditional course, but the real challenge is completing all combat objectives scattered throughout the track. Arena mode drops you into confined battlegrounds where victory comes from obliterating opponents under time pressure or within a set number of lives. Every mission requires 100% completion of objectives to progress, removing any safety net and amplifying the stakes.
One of Full Auto 2’s most distinctive features is the “Unwreck” mechanic, allowing you to rewind time by a few seconds to correct mistakes or avoid catastrophic crashes. This is a lifesaver in tight spots, turning narrow escapes into thrilling second chances. While the core PS3 version boasts a more interactive environment, the PSP release focuses its resources on delivering smooth combat gameplay, introducing new cars, weapons, and modes that keep engagements fresh.
Multiplayer is handled through four-player Ad Hoc on the PSP, offering both free-for-all chaos and team-based skirmishes. Modes like Head-On, Down & Back, and Arena Deathmatch provide varied combat scenarios, from high-speed chases to tight arena shootouts. Although the PSP version lacks some of the PS3’s online features, local wireless play ensures you can still pit your driving and shooting skills against friends for intense portable action.
Graphics
Graphically, Full Auto 2: Battlelines reflects the hardware limitations of the PSP, trading off the PS3’s detailed textures and dynamic lighting for a more modest visual presentation. Car models are well-defined given the platform, with clear silhouettes and distinguishable weapon attachments. However, the damage modeling is significantly simplified, focusing on decal changes and small dents rather than full-blown deformation.
The environments are less intricate than their console counterparts, consisting largely of static backdrops and a handful of destructible objects—store fronts, bus stops, and occasional street fixtures. While this reduces the overall sense of carnage, the designers compensate by peppering tracks with explosive barrels and interactive triggers that keep you on your toes. Lighting effects such as muzzle flashes and explosions still pop on screen, adding drama to every skirmish.
Texture pop-in can occur at longer draw distances, and some environmental assets appear repetitively across multiple tracks. Despite these trade-offs, frame rates remain remarkably stable even in the thick of battle. The lower resolution on the PSP screen makes these compromises less noticeable, allowing you to stay immersed in the action without major distractions.
Overall, Battlelines succeeds in presenting a cohesive visual package tailored to the PSP’s capabilities. While it doesn’t rival the graphical fidelity of home consoles, it strikes a solid balance between performance and aesthetics, ensuring that the carnage remains front and center.
Story
Full Auto 2: Battlelines introduces a fresh narrative for the handheld audience, set in a dystopian future where underground vehicular combat has become the world’s most popular sport. You step into the role of a rising star in the Battlelines circuit, driven by personal motives—whether it’s revenge, glory, or simply survival. The storyline is delivered through brief cutscenes and in-game dialogue, giving context to each new event and escalating the stakes as you progress.
Characters in Battlelines are defined by their custom vehicles and signature weapons rather than extensive backstories. Rival drivers taunt you over the radio, and post-match banter reveals shifting alliances and betrayals. While the narrative doesn’t veer into deep character exploration, it provides enough flavor to make each race feel like part of a larger underground war rather than isolated demolition derbies.
Objectives are woven into the plot, from sabotaging rival teams to rescuing captured allies or seizing key power nodes around the city. This ties the combat-heavy gameplay to narrative beats, giving your destructive rampages a sense of purpose beyond mere button-mashing. The story progression unlocks new vehicles, weapons, and arenas, rewarding your perseverance and encouraging replayability.
Although the storyline can feel a bit linear and the dialogue occasionally leans on clichés, it serves its primary function: motivating you to keep racing, smashing, and rewinding time until you conquer the Battlelines championship. For a portable combat racer, it strikes a satisfying balance between action and narrative context.
Overall Experience
Full Auto 2: Battlelines excels at delivering portable vehicular combat that remains true to its console origins while navigating the limitations of the PSP. The core gameplay loop—racing, destroying, rewinding, and repeating—remains addictive, with each mission offering just enough variety to keep you engaged. The inclusion of new cars, weapons, and modes ensures that even series veterans will find fresh challenges.
On the downside, the stripped-down damage modeling and simpler environments may leave some players longing for the richer presentation of the PS3 version. The lack of robust online multiplayer is also a missed opportunity, though local Ad Hoc matches still provide a competitive outlet. Texture pop-in and occasional repetition in track design are minor blemishes on an otherwise solid package.
For fans of vehicular combat and anyone seeking an action-packed portable racer, Full Auto 2: Battlelines delivers a compelling experience. The Unwreck feature adds strategic depth, and the variety of objectives keeps you coming back for more. While it may not push the PSP hardware to its limits, it captures the essence of high-octane demolition racing in a sleek, handheld format.
Ultimately, Battlelines shines as a fun, accessible title for on-the-go gaming sessions. Its strengths in gameplay and replayability outweigh its graphical compromises, making it a worthy addition to any PSP collection—especially if you’ve been craving explosive car combat between console releases.
Reviews
There are no reviews yet.