Retro Replay Review
Gameplay
Rambo: First Blood Part II embraces the classic vertical-scrolling shooter formula established by titles like Commando, Ikari Warriors, and Guerrilla War. Players take control of John Rambo or his comrade Zane, pushing upward through enemy-infested jungles, villages, and military bases. From the moment you press start, the one-hit-kill mechanic keeps tension high—every stray bullet, mortar blast, or tank shell demands pinpoint movement and rapid reactions.
(HEY YOU!! We hope you enjoy! We try not to run ads. So basically, this is a very expensive hobby running this site. Please consider joining us for updates, forums, and more. Network w/ us to make some cash or friends while retro gaming, and you can win some free retro games for posting. Okay, carry on 👍)
The arsenal at your disposal revolves primarily around firearms. Unlike Ocean’s earlier First Blood License which emphasized melee weapons, here you’ll toggle between standard machine guns, grenades, and limited special weapons that clear screens of weaker foes. Although ammo drops are generous, conserving grenades for armored vehicles and clustered enemies becomes crucial. The smooth weapon-switching system and responsive firing controls make for satisfying run-and-gun action, even when battling mechanized foes like tanks and gun emplacements.
Co-op play introduces another layer of fun and strategy. Having two players—one as Rambo and the other as Zane—opens up tactical possibilities: one player can advance carefully, drawing enemy fire, while the other swoops in to flank or rescue downed hostages. While friendly fire remains off, coordinating grenade throws and power-up collection ensures you both stay in the fight, especially in the game’s more crowded later stages.
Graphics
For an 8-bit era title, Rambo: First Blood Part II boasts surprisingly detailed sprites and vibrant color palettes. Characters are easily recognizable on screen: Rambo’s trademark headband and muscular build contrast nicely against Zane’s camouflage outfit. Environmental tiles switch from lush green foliage to muddy brown encampments, providing a clear visual progression as you push deeper into the enemy’s territory.
Backgrounds dynamically shift in later levels, introducing waterfall vistas, snow-capped peaks, and fiery tunnels riddled with hazards. The designers borrowed heavily from its parent game, Ashura (also known as Secret Commando), but the Rambo overlays—enemy uniforms, helicopter sprites, and on-screen HUD icons—give it a distinct “First Blood Part II” flavour. Explosions are chunky but impactful, leaving behind flickering smoke clouds that momentarily darken the playfield.
Animation is brisk and fluid for its time. Rambo and Zane slide, roll, and duck in response to threats, while enemy soldiers leap from cover or scramble into tanks. Even armored vehicles display simple but effective wheel-rotation frames, and boss encounters feature multi-stage transformations that keep you on your toes. Though pixelated by modern standards, the game’s art style effectively captures the explosive, high-adrenaline spirit of the Rambo franchise.
Story
Story in Rambo: First Blood Part II is minimal but serviceable. You’re dropped into the combat zone with a single objective: rescue hostages and neutralize the oppressive military force. The narrative setup borrows directly from the film’s premise but expands it by introducing Zane, a wholly original partner character designed to complement Rambo’s solo persona. His inclusion also explains the game’s co-op mechanics.
Between levels, brief text crawls inform you of new mission objectives—destroy a communications tower, free POW camps, or hijack enemy supply lines. These interludes maintain a sense of forward momentum, though they rarely evolve into deeper cutscenes or character-driven moments. It’s very arcade-style storytelling: simple, direct, and primarily a justification for the next blast-’em-up segment.
Boss encounters provide pseudo narrative peaks, introducing high-value targets such as rogue generals in fortified bunkers or experimental weapon platforms. While you won’t find dialogue trees or moral choices, each successful rescue or building demolition feels meaningful against the relentless backdrop of enemy forces. It’s a straightforward tale of liberation, perfectly matched to the blink-and-you’ll-miss-it storytelling conventions of early ’80s shooters.
Overall Experience
Rambo: First Blood Part II delivers a rope-burning challenge that will satisfy fans of old-school shooters and Rambo die-hards alike. The one-hit-kill design keeps you constantly on edge, rewarding memorization of enemy patterns and level layouts. Hours of play can be invested simply mastering how to time grenade throws around corners or knowing exactly when to back off from a pursuing tank.
Replayability is high thanks to two-player co-op, branching paths in certain stages, and hidden power-up caches. Speedrunners will appreciate the ability to save precious seconds by learning enemy spawn timings, while casual players can lean into friendly-fire-free co-op to enjoy a lighter yet still thrilling romp. The soundtrack may be minimal, but the rapid-fire SFX—gunshots, explosions, and grenade whooshes—create a suitably heart-pounding atmosphere.
Ultimately, Rambo: First Blood Part II stands as a solid, if somewhat derivative, arcade shooter. Its roots in Ashura/Secret Commando give it strong gameplay fundamentals, while the Rambo branding and license tie-ins inject cinematic flare. If you’re looking for a challenging run-and-gun title with a touch of ’80s action movie swagger, this game will keep you blasting through enemy ranks and coming back for one more rescue mission.
Retro Replay Retro Replay gaming reviews, news, emulation, geek stuff and more!









Reviews
There are no reviews yet.