Disney’s Treasure Planet: Battle at Procyon

You are Lieutenant Jim Hawkins, a fresh graduate of the Royal Naval Academy who has just taken command of your first pirate vessel—and then received a chilling warning from the legendary cyborg buccaneer John Silver: “Beware!” It’s been years since your epic voyage in Treasure Planet, but now the fate of the galactic monarchy rests on your shoulders as you prepare to face ruthless space marauders and an even more sinister, unknown adversary.

Treasure Planet: Battle at Procyon is a heart-pounding real-time strategy game from the creators of Homeworld Cataclysm, where tactical ship battles mirror the Age of Sail’s classic broadsides, only on a cosmic scale. Command solarsail-powered vessels that look straight out of nautical lore, plot daring boarding maneuvers, and outwit enemy squadrons in three-dimensional dogfights. With a rich campaign, dynamic battlefields, and fleet customization options, every choice shapes the destiny of the empire—chart your course, hoist your sails, and claim your copy today!

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Retro Replay Review

Gameplay

Disney’s Treasure Planet: Battle at Procyon places you in the captain’s chair of a solarsail-powered fleet, blending familiar real-time strategy mechanics with the thematic flair of Age of Sail engagements. As Lieutenant Jim Hawkins fresh from the Royal Naval Academy, you not only maneuver vessels on a two-dimensional plane but also manage wind direction and sail configuration to outflank space pirates. The controls feel intuitive once you master the basics, with hotkeys for formation orders and tight grouping commands that recall classic RTS experiences without overwhelming newcomers.

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Combat unfolds in pausable real time, allowing for swift tactical adjustments—especially useful when you’re facing John Silver’s notorious corsair ships. You’ll organize frigates, corvettes, and heavy cruisers into battle lines, tailoring your approach to enemy formations. Resource gathering is streamlined: solar wind currents generate power for your fleet, and capturing pirate supply convoys bolsters your reserves. The balance between aggression and defense keeps skirmishes engaging, as you decide whether to press an advantage or regroup to reinforce your hull integrity.

Campaign missions weave objective-based challenges—rescue operations, harbor defenses, and large-scale fleet assaults—into a cohesive progression that remains varied throughout. Side encounters let you capture rogue pirate ships for your own armada, unlocking new hull designs and weaponry. While there’s no base-building in the traditional sense, your “home port” acts as a hub for refitting and research, rewarding exploration and successful engagements with incremental upgrades.

Multiplayer skirmishes round out the package, pitting two to four players against each other or AI foes in customizable scenarios. The matchmaking interface is straightforward, and skirmish maps range from asteroid fields to derelict harbor stations. Though the community is modest, you can still organize friendly duels or cooperative challenges against tougher pirate brigades.

Graphics

The visual style of Battle at Procyon captures the hand-drawn charm of Disney’s Treasure Planet film, rendered in 3D models with stylized textures. Ships sport ornate figureheads and billowing solar sails, all set against vividly colored nebula backdrops or rocky asteroid belts. Even at lower resolutions, the art direction shines through, with each vessel type boasting a distinct silhouette that makes quick identification a breeze during heated maneuvers.

Particle effects for laser broadsides and flare launches are crisp without being overbearing, and the subtle glow of solar sail rigging brings a sense of wonder to every skirmish. Camera controls allow for zooming and rotation, giving the player a cinematic vantage point akin to a ship deck lookout. Cutscenes between campaign missions are fully voiced and animated, often using in-engine sequences that blend film-style transitions with gameplay highlights.

Performance-wise, the game runs smoothly on mid-range hardware, with minimal frame dips even in large fleet engagements. Unit models at extreme zoom maintain their detail, while distant formations use level-of-detail scaling to preserve framerate. The HUD is neatly integrated, with sail-readouts, wind indicators, and mini-map overlays that complement rather than clutter the screen. Overall, the graphical presentation strikes a solid balance between nostalgic Disney aesthetics and practical RTS visuals.

Story

Picking up years after Jim Hawkins’ epic voyage to Treasure Planet, Battle at Procyon crafts an original narrative that feels true to its source material while introducing fresh stakes. As a newly minted lieutenant, you’re tasked with quelling a surge of piracy threatening the far reaches of the Royal Empire. The inciting message from cyborg pirate John Silver—“Beware!”—looms over every mission, hinting at deeper conspiracies beyond mere looting and plunder.

Throughout the campaign, familiar faces and film-inspired locales provide moments of fan-service, but the game never relies solely on nostalgia. New characters—fellow officers, rival captains, and enigmatic smugglers—round out the cast, each delivering snappy dialogue and occasional moral quandaries. Your choices in certain missions can lead to divergent rewards: perhaps a captured pirate scientist offers advanced sail prototypes, or you forgo the prize to rescue stranded settlers, winning public favor.

By weaving political intrigue with high-seas flair, the storyline escalates from simple pirate skirmishes to a climactic confrontation with a mysterious enemy fleet. Cutscenes break up the action neatly, and mission briefings delivered by holographic admirals set clear objectives. While the narrative doesn’t reach the emotional depths of the original film, it retains enough character-driven moments—especially between Hawkins and Silver—to keep players invested.

Overall Experience

Disney’s Treasure Planet: Battle at Procyon offers a satisfying blend of accessible real-time strategy and the swashbuckling allure of the Age of Sail, transplanted into the vastness of space. Its learning curve is gentle enough for newcomers yet peppered with tactical depth that RTS veterans will appreciate. The absence of complex base-building shifts focus squarely onto naval tactics and resource management, ensuring that even late-game engagements remain fast-paced and strategic.

Visually charming and mechanically solid, the game leverages the Treasure Planet license without feeling like a mere tie-in cash grab. The developer pedigree from the makers of Homeworld Cataclysm shines through in the polished controls and well-tuned combat, even if the perspective is more two-dimensional than traditional space RTS titles. With a robust single-player campaign and skirmish options—including multiplayer duels—there’s plenty of replay value for fans of fleet warfare.

Tempered by a moderate narrative that rarely surprises but consistently delivers action, Battle at Procyon stands as a commendable entry in both the Disney and RTS pantheons. Whether you’re a seasoned tactician seeking a fresh thematic spin or a Treasure Planet aficionado eager to step into Jim Hawkins’ boots once again, this game charts a rewarding course across the stars. Ahoy, matey!

Retro Replay Score

7.4/10

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Retro Replay Score

7.4

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