Retro Replay Review
Gameplay
Worms Triple Pack brings together three of the most celebrated entries in the turn-based artillery series: Worms 2, Worms Armageddon, and Worms World Party. Each title follows the classic formula of commanding a squad of squishy, cartoonish worms across destructible landscapes, taking turns to hurl explosives, deploy bizarre weapons, and outwit opponents. The gameplay loop remains simple to learn yet utterly addictive, with each match offering a fresh combination of strategy, timing, and a healthy dose of chaos.
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Worms 2 lays the foundation with straightforward controls and a focused set of weapons, making it the perfect introduction for newcomers. Worms Armageddon refines this formula with improved physics, new weaponry like the Holy Hand Grenade and Concrete Donkey, and expanded multiplayer options. Finally, Worms World Party builds on its predecessors with addictive campaign missions and an extensive map editor that invites creativity. Together, these titles provide hours of solo play against AI and seamless local or online multiplayer battles.
The inclusion of a demo for Worms Blast offers a fun side diversion, showcasing a puzzle-based twist where precision and reflexes replace artillery strategy. While it’s only a taste of the full puzzle experience, it’s enough to appreciate the franchise’s willingness to experiment with new genres. For fans eager to dive straight into the meat of the series, however, the three full games in this pack are where the true tactical fireworks occur.
Whether you’re plotting indirect fire onto hidden worms or working to dismantle entire landscapes with seismic grenades, the worm-to-worm combat here is endlessly replayable. The variety of mission types—ranging from straightforward deathmatches to timed puzzle challenges—ensures that every session feels distinct. Add in the ability to customize teams, create your own battlegrounds, and tweak game settings, and you have a strategic playground that caters both to solo strategists and party co-op alike.
Graphics
All three games in Worms Triple Pack showcase the trademark 2D cartoon art style that has become a series hallmark. Bright, hand-drawn backgrounds serve as fitting battlefields, from sun-drenched beaches to volcanic islands and industrial complexes. Each title’s visuals retain a crisp, colorful charm, and though they hail from the late ’90s and early 2000s, the animations—especially the comical worm reactions—still hold up today.
Worms Armageddon and Worms World Party introduced more detailed sprites and richer backgrounds compared to Worms 2, offering improved textures, lighting effects, and smoother animations. Explosions remain delightfully over-the-top, with whimsical particle effects that emphasize the absurdity of blowing a worm in half. The user interface is clean and functional, displaying weapon loadouts, wind indicators, and health bars without cluttering the screen.
While the graphics aren’t pushing modern hardware to its limits, they maintain a timeless, hand-crafted aesthetic. The charm lies in the consistency of the art direction—each worm’s eyes bulge comically, their expressions shift from joy to terror at the faintest provocation, and the terrain response to artillery damage is satisfyingly elastic. These small touches reinforce the series’ playful identity, ensuring that the visual experience never feels stale.
Story
Unlike story-driven adventures, the Worms franchise is built around a loose narrative framework centered on cartoonish warfare rather than character development. Each game delivers a lighthearted single-player campaign made up of bite-sized missions that serve as a tutorial for new weapon types or stage hazards. Cutscenes between levels feature minimal plot—typically a few speech bubbles and humorous graphics—but they’re more about reinforcing the series’ irreverent tone than weaving an intricate tale.
Worms 2 introduces players to the fundamentals of worm warfare, peppered with cheeky quips and weapon testaments. Armageddon ramps up the silliness with mission names like “Blitzkrieg Bop” and “Holy Hand Grenade,” while World Party leans heavily into thematic campaigns that spoof action movies, espionage thrillers, and even space odysseys. The emphasis is always on fun rather than drama, and the brevity of each campaign mission keeps the pace zippy and engaging.
What the series lacks in overarching narrative depth, it more than makes up for with character. Your worm teams become extensions of your personality as you name them, assign speech banks, and watch them enact your daring or disastrous strategies. The absence of a heavy storyline means you’re free to create your own worm sagas, whether that’s an epic underdog comeback or a glorious self-inflicted demise courtesy of a misplaced grenade.
Overall Experience
Worms Triple Pack offers outstanding value for both veterans and newcomers. You get three full, distinct Worms campaigns plus the Worms Blast demo, all wrapped in one convenient package. The combined content translates to dozens, if not hundreds, of hours of gameplay, thanks to the series’ hallmark multiplayer modes and the included map editors that invite endless user-generated battlefields.
The multiplayer remains the true highlight. Local couch co-op sparks laughter and friendly rivalry as players take turns unleashing artillery chaos. Online play—though somewhat dated by modern standards—still connects communities looking for a nostalgic tag-team of strategy and mayhem. The ease of customizing game rules, from turn times to gravity settings, means you can tailor matches to suit quick sessions or marathon worm wars.
As a package, Worms Triple Pack serves as both a time capsule of classic turn-based strategy and a testament to the series’ enduring appeal. While there are no major modern enhancements or widescreen-focused upgrades, the core mechanics and humor remain as sharp as ever. For anyone seeking a lighthearted, strategy-driven multiplayer experience with a generous dose of absurdity, this compilation is a must-own addition to your library.
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