Retro Replay Review
Gameplay
Wet delivers a relentless blend of acrobatics and gunplay that keeps adrenaline levels sky-high. You control Rubi Malone as she slides across floors, vaults over obstacles, and runs along walls, all while triggering a stylish slow-motion effect. This mechanic not only looks spectacular but also lets you dual-wield weapons effectively—automatically targeting one foe while manually aiming at another. Mastering these moves is key to chaining kills, boosting your score multiplier up to x5, which in turn fuels Rubi’s health regeneration and unlocks new combat abilities.
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The arsenal at Rubi’s disposal feels surprisingly varied. You have two pistols with infinite ammo for basic firefights, shotguns and machine pistols for close to mid-range carnage, and crossbows for pinpoint headshots. Switching between ranged weapons and her sword for melee encounters adds an extra layer of strategy, especially when enemies swarm from every direction. Each kill and stylish move earns points, and spending them on upgrades—new slides, more devastating kicks or enhanced weapon mods—makes each subsequent playthrough feel progressively more powerful.
In addition to standard levels, boss fights introduce quick-time events that punctuate the chaos with scripted cinematic flair. Then there’s Rage mode: at certain cinematic moments, Rubi becomes covered in blood, transforming the world into a red-black-white comic panel. Enemies flood in overwhelming numbers, and Rubi gains speed, strength, and near invulnerability—but remains vulnerable if you can’t keep the combo going. After finishing the main campaign, higher difficulties, an arcade-style one-shot mode, a score-attack selection for each level, and a playground of time trials and shooting challenges in “Rubi’s Home” extend the game’s replay value substantially.
Graphics
Visually, Wet leans heavily into its Grindhouse inspiration, with scratch overlays, occasional film reel jumps, and color grading that evokes ’70s exploitation cinema. These stylistic filters add texture and personality, making each level feel like a pulpy sequence torn from celluloid. When Rubi enters Rage mode, the screen shifts to stark red, black, and white, turning the scenery into a nightmarish comic tableau that heightens the sense of unhinged violence.
Character models and environments aren’t cutting-edge by today’s standards, but they serve the game’s zany tone well. Rubi’s animations—whether she’s spinning midair or sliding under debris—are fluid and responsive, which is crucial for a game that demands precise timing. Enemy designs range from generic mercs to burly brutes and cinematic mini-bosses, each sporting enough variety in costumes and weapons to keep fights visually interesting.
Particle effects—blood splatters, muzzle flashes, shattering glass—pop off the screen, underscoring the raw, in-your-face action. Lighting is functional rather than photorealistic, using high-contrast setups to ensure you can always see where to run, slide, or snipe next. While some textures may look a bit dated in expansive outdoor arenas, the overall presentation never distracts from the core thrill of slashing through hordes of enemies.
Story
At its heart, Wet tells the tale of Rubi Malone, a mercenary who does whatever it takes for the right price. After being double-crossed by Robert Pelham, she embarks on a globe-trotting quest for vengeance, cutting a bloody swath from sun-baked deserts through derelict industrial complexes to neon-lit city streets. The plot is straightforward revenge pulp, delivered with tongue firmly in cheek and peppered with campy one-liners.
Cutscenes play out like missing reels in an exploitation flick, complete with film grain, abrupt edits, and exaggerated violence. While character development is minimal—Rubi remains a stoic, wisecracking action heroine—the game’s aesthetic choices and rapid-fire pacing keep the narrative moving. Secondary villains and henchmen appear briefly, serving primarily as targets for Rubi’s acrobatics rather than deep personalities to remember.
Despite its thin storyline, Wet’s storytelling style fits the gameplay perfectly. You’re not here for philosophical musings or intricate plot twists; you’re here to slide under a hail of bullets, carve through goons with your sword, and watch the blood spurt in glorious slow motion. That guilty-pleasure campiness and cinematic B-movie charm are what give the game its unique identity—and they’ll keep you invested long enough to see Rubi get her revenge.
Overall Experience
Wet is unapologetically over-the-top, a fast-paced shooter that pairs acrobatic stunts with grindhouse visuals for an experience that feels more like an interactive action movie than a traditional game. The core mechanics of slides, wall-runs, and time-slowing add depth without becoming overly complex, making it accessible to newcomers while still rewarding mastery. Combos, multipliers, and an upgrade tree provide enough progression hooks to keep you striving for higher scores and more stylish kills.
While repetition can set in—many levels follow a similar formula of “enter area, neutralize waves of enemies, trigger cutscene, repeat”—the relentless pace and bursty Rage sequences break up the monotony. Additional modes unlocked post-story, such as the punishing one-shot arcade setting and Rubi’s Home challenges, deliver solid replay value for score-chasers. Sound design also excels, with bone-crunching impacts, ripping guitar riffs, and gravelly voiceover lines that nail the grindhouse vibe.
Overall, Wet is a niche title that knows exactly what it wants to be: a stylish, blood-soaked romp that puts action front and center. It may not satisfy those seeking deep narratives or sprawling open worlds, but if you crave high-octane gunplay, inventive acrobatics, and a splash of B-movie flair, Wet is a mercenary gig you won’t regret taking. Just be prepared to get messy.
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