Steel Battalion: Line of Contact

Strap into the command seat of a towering Vertical Tank as Steel Battalion: Line of Contact thrusts you into the ultimate online mech warfare. This all-new sequel to Capcom’s groundbreaking 2002 classic drops the solo campaign in favor of pure Xbox Live multiplayer, offering four heart-pounding modes—campaign, battle royale, capture the container, and conquest—where only the strongest pilots prevail. Choose your allegiance from the Pacific Rim Forces, Hai Shi Dao, Right Brothers, or Jaralaccs Mercenary corps, customize your loadout, and coordinate with your squad to dominate massive, tactical battlegrounds.

But true immersion comes from the series’ signature cockpit rig. Featuring a 40-button control panel, dual joysticks, three foot pedals, and a full gear shift, the original Steel Battalion controller elevates your battlefield experience. In North America, Line of Contact ships without this hardware, so ownership of the original game and its controller is required. European and Japanese fans can choose between a standalone edition or special bundles that include both the original Steel Battalion title and its legendary controller—everything you need to gear up and lock in for combat.

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Retro Replay Review

Gameplay

Steel Battalion: Line of Contact shifts the focus from offline solo missions to head-to-head competition, making strategic depth and teamwork the cornerstones of its gameplay. The unique 40-button controller—complete with dual joysticks, three foot pedals, and a gear shift—returns as an essential tool for coordinating mech systems. While this specialized hardware adds an unparalleled level of immersion, it also raises the barrier to entry, especially in regions like the US where the controller isn’t bundled with the game.

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Once you’re kitted out, the online experience truly comes alive. Xbox Live hosts four distinct modes, each demanding a different approach: Campaign, Battle Royale, Capture the Container, and Conquest. Campaign mode emphasizes progression by dividing pilots into factions—Pacific Rim Forces, Hai Shi Dao, Right Brothers, and Jaralaccs Mercenary—and rewarding victories with salvageable parts and new mech chassis. This faction-based structure instills a sense of camaraderie and rivalry that drives many intense matches.

Battle Royale mode strips things down to a last-mech-standing scramble, where conserving ammunition and choosing the right weapon loadout can mean the difference between triumph and a fiery explosion. Capture the Container adds an objective-based twist, tasking teams with seizing and holding a valuable cargo unit while fending off relentless assaults. Conquest mode, meanwhile, expands the battlefield into a sprawling territory war, encouraging coordinated flanking maneuvers and base assaults.

Despite the steep learning curve imposed by the controller’s complexity, Steel Battalion: Line of Contact rewards dedication with deep mechanical customization options. Pilots can swap out armor plates, fine-tune ammo types, and optimize cooling systems to suit playstyles ranging from hit-and-run skirmisher to pillbox tank. This level of mechanical interplay ensures that every match feels distinct and that mastering your favored mech can become a long-term, gratifying pursuit.

Graphics

Visual fidelity in Steel Battalion: Line of Contact stands out as one of its strongest assets. Mech models boast rugged realism, with visible panel lines, weathering effects, and dynamic lighting that accentuates every turret and missile pod. The weight of each machine seems almost tangible, as dust and sparks swirl from tank treads and heavy armor plates clang in atmospheric melee.

Battle arenas range from arid deserts with swirling sandstorms to industrial complexes bathed in neon glow, each locale demonstrating careful attention to scale. Even on midrange hardware, maps render smoothly, and pop-in is minimal—an impressive feat given the number of moving parts and explosive particle effects at play. When rockets detonate against a wall, the debris shards feel satisfyingly unpredictable, adding an extra layer of chaos to firefights.

The HUD strikes a balance between information overload and clarity, with mech diagnostics, ammo counts, and targeting reticles neatly integrated into the cockpit viewport. While newer mech sims have since pushed to higher polygon counts and advanced shader effects, Line of Contact’s visuals hold up well, particularly when you’re locked in the nerve-wracking tension of a close-quarters duel.

One minor quibble lies in the reuse of certain environmental assets, which can make back-to-back matches in the same map feel overly familiar. However, robust lighting variations and weather cycles go a long way toward keeping each encounter fresh. Overall, the graphical presentation underlines the game’s commitment to authenticity and heightens the drama of every skirmish.

Story

Unlike its single-player predecessor, Steel Battalion: Line of Contact does not offer a traditional narrative campaign. Instead, the “story” unfolds organically through the four online factions vying for resources and territory. This emergent storytelling is driven by player actions, with each match contributing to a broader war effort that sees territories traded back and forth in periodic victory tallies.

Campaign mode supplements this framework with faction-specific briefing rooms—complete with stylized propaganda posters and mission directives—that give each side a distinct identity. Pacific Rim Forces emphasize disciplined formations and superior fire control, while the Jaralaccs Mercenary pride themselves on hit-and-run tactics and unpredictable mercenary contracts. These little touches help cultivate allegiance and give context to every skirmish, even if a scripted storyline is absent.

Progression hinges on salvage and customization rather than cutscenes or character arcs. Winning battles grants you mech parts that tell a story of their own: a battered cannon here, a reinforced leg joint there. Over time, your personal hangar becomes a chronicle of past triumphs and near misses, painting a portrait of a veteran pilot forged in the crucible of online war.

For players craving a more linear narrative, this approach can feel sparse. Yet for those who relish creating their own war stories through multiplayer victories and defeats, the lack of a rigid plot becomes a feature rather than a flaw—freeing you to build your own saga of mech warfare.

Overall Experience

Steel Battalion: Line of Contact is an ambitious departure from the original’s lone-wolf campaign, focusing solely on the camaraderie and rivalry of online mech combat. Its unique controller, while niche and costly, delivers the most immersive giant-robot piloting simulation available on the console market. Purchasing the controller bundle—or having the original Steel Battalion hardware on hand—is a must for any serious pilot.

The four online modes cater to a variety of tastes: from the constant tension of Battle Royale to the coordinated strategy required for Conquest. Campaign mode’s faction warfare injects meaning into each win and loss, fostering loyalty to your chosen side. Even casual drop-in matches carry weight, thanks to the persistent progression system that transforms salvage into formidable upgrades.

Graphically and sonically, Line of Contact holds its own. Mech models are impressively detailed and battlefields feel expansive, though some map repetition can lessen the sense of discovery. The audio package—complete with creaking hydraulics, booming cannons, and crackling radio chatter—rounds out the sensory impression, making each sortie memorable.

Ultimately, Steel Battalion: Line of Contact is best suited for players who have the gear, patience, and appetite for long-form mech duels. It rewards discipline, communication, and strategic planning, creating an experience that’s equal parts theater of war and technical sandbox. While it may not satisfy those seeking a tightly penned solo story, it stands as a compelling testament to what online multiplayer can achieve in the giant-mech genre.

Retro Replay Score

7.4/10

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Retro Replay Score

7.4

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