DOSBox-X Git (2026/01/26) is a newly compiled branch of DOSBox, designed to emulate Intel x86 PCs for running old MS-DOS games on modern systems like Windows XP, Vista, Linux, and FreeBSD. The latest update includes multiple bug fixes and enhancements: joystick fallback to WinMM for SDL1, clearer modifier keys in save states, resolution adjustments in OpenGL mode, and improvements to Direct3D11, including mouse capture fixes and aspect ratio settings. Other changes aim to refine functionality and enhance stability across platforms. Users can download the latest version from the provided source.
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DOSBox-X Git (2026/01/26) has been compiled. DOSBox-x is a fork of DOSBox. This software simulates an Intel x86 PC, integrating sound, graphics, mouse, joystick, modem, and more, which are essential for playing numerous classic MS-DOS games that are incompatible with modern PCs and operating systems like Microsoft Windows XP, Windows Vista, Linux, and FreeBSD.
DOSBox-X Changelog:
* Merged pull request #6085 from maron2000/sdl_xinput
* Windows SDL1: Joysticks will revert to WinMM if no Xinput joysticks are detected
* Merged pull request #6081 from rebb/fix-6080
* Clear modifier keys before saving a state.
* Merged pull request #6079 from rebb/fix-opengl-sdl-resize-issue
* When exiting fullscreen, only necessitate window rebuilding for OpenGL mode
* Merged pull request #6077 from maron2000/direct3d11_test
* D3D11: Fix build issues on Linux and macOS
* D3D11: Correct mouse capture when launched with D3D11 output
* D3D11: Resolve initialization problems
* Updated CHANGELOG
* D3D11: Enable fixed aspect ratio in fullscreen
* D3D11: Initialize to reflect actual screen resolution to prevent crashes
* D3D11: Implement `Reset window size`
* D3D11: Remove redundant code
* D3D11: Indicate enabled status in dropdown menu
* D3D11: Always call d3d_init() to prevent crashes during output changes
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