DuckStation Git (2025/08/09) is a Sony PlayStation emulator aimed at accuracy, speed, and compatibility with low-end devices. It features a CPU recompiler, hardware and software rendering options, HD upscaling, and support for various game formats, including bin/cue and PBP. The emulator allows for save states, automatic updates, and has built-in support for controllers and lightgun emulation. Recent updates improved game compatibility ratings, fixed several bugs, and enhanced UI elements. Notable features also include multi-tap support, retro achievements, and the ability to load cheats. DuckStation maintains focus on playability and long-term sustainability.
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DuckStation Git (2025/08/09) has been compiled. DuckStation serves as a simulator/emulator for the Sony PlayStation(TM) console, emphasizing playability, speed, and long-term sustainability. It aims for high accuracy while ensuring performance is suitable for lower-end devices. “Hack” options are discouraged, and the default configuration should run all playable games, although some enhancements may present compatibility issues.
Key Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Rendering options include hardware (D3D11, D3D12, OpenGL, Vulkan) and software
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
“Fast boot” option to skip BIOS splash/intro
Save state capability
Compatibility with Windows, Linux, and highly experimental macOS
Supports various image formats, including bin/cue, raw bin/img, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
User-friendly Qt and “Big Picture” UI
Automatic updates for Windows versions
Content scanning with game titles/hashes sourced from redump.org
Optional automatic memory card switching for each game
Cheat loading from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Support for multitap controllers (up to 8 devices)
RetroAchievements integration
Automatic loading/applying of PPF patches
DuckStation Changelog:
* GameDB: Disable disc speedup on MDEC for `Star Ocean – The Second Story`
* GameDB: Add compatibility ratings for several games
* GameDB: Remove obsolete comments
* GameDB: Disable disc speedup on MDEC for `Chrono Cross`
* GameDB: Disable widescreen for `Arc the Lad II`
* Qt: Fix buffer size help text (#3501)
* CI: Address PR builds failure
* Qt: Correct updater download size display
* CMake: Update version dependencies
* Qt: Enhance version display in updater
* Data: Refresh SDL game controller database
* Achievements: Infer and show beaten/completed time
* GameDB: Resolve cropping issues in Tomb Raider 4 & 5 (#3500)
* Qt/Updater: Move Download Size indicator to the top (#3499)
* Qt: Remove unused resize column helpers
* Qt: Implement header resize mode for disc windows
* Qt: Apply header resize mode for memory card editor
* Qt: Use header resize mode for settings panels
* Qt: Implement header resize mode for memory scanner
* Qt: Apply header resize mode for game list column widths
* Qt: Add tooltips for more fields in game list
* Qt: Prevent model reset for each scanned game
* Qt: Remove obsolete comment
* GameDB: Adjust crop area for Silent Hill
Download:
DuckStation Git (2025/08/09):
1cloudfile
gofile
koramaup
mirrored
ranoz
send
usersdrive
Source:Here
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