A new version of the Game Boy Advance, Game Boy, and Game Boy Color emulator VisualBoyAdvance-M has been released, reflecting the dedication to improving the emulation of classic consoles that gamers cherish.Quote:
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- libretro: Fix GB Show Border option was reversed. [negativeExponent]
- Update libretro header [negativeExponent]
- libretro: Fixed segfault when loading invalid or unsupported game [negativeExponent]
- libretro: Fix missing break statement in MBC5 state handler [negativeExponent]
- GB: Fix undefined behavior in gbDrawLine [negativeExponent]
- GBA: Fix affine BG reference point update timing during HBLANK/VBLANK [negativeExponent]
- Fix joysticks with SDL video [rkitover]
- Default statusbar=true [rkitover]
- Default bilinear=false, hide_menu_bar=false [rkitover]
- Fix 3d6cad6 for revert of 56ea645 [rkitover]
- fix wiiu libretro build [eric]
- Fix apple, windows libretro builds [eric]
- Fix out-of-bounds access [negativeExponent]
- Replace crc32 with proper 256 table variant [negativeExponent]
- Improve layout of Basic panel in Video Config [rkitover]
- Add autorelease and release temp objects in Metal [danialhorton]
- Don’t create a new window for SDL D3D9 [rkitover]
- Fix 24bpp Simple video with filters [rkitover]
- Show tooltip values on sliders on hover [rkitover]
- Fix the Tile viewer for DMG in CGB mode [danialhorton]
- Fix DMG OBP layer in CGB and GBA modes [rkitover]
- Fix list cheats dialog for dark mode [rkitover]
- Add tooltips with numerical value to all sliders [rkitover]
- build: check CMake variable ENABLE_SHARED [rkitover]
- Fix issues and default dev in Mac CoreAudio driver [rkitover]
- Fix mem leak and wrong API use in Metal driver [rkitover]
- build: disable default bundling of dylibs on macOS [rkitover]
- Fix pause when inactive for new wxWidgets [rkitover]
- don’t run Color Correct on SGB Hardware, Run GBA Color correct on GBC game run on GBA Hardware [danialhorton]
- Fixes for BSD build [brad]
- Rename swap16/swap32 functions which conflict with OpenBSD macros [brad]
- Add option to enable SDL pixel art texture filter [rkitover]
- Apply bilinear option for SDL texture [rkitover]
- Set gba_darken opt default to 37 [rkitover]
- Update 2xSaI.cpp [danialhorton]
- Default LCD Filter to enabled for GBA/GB [rkitover]
- build: fix Debian installdeps for current Ubuntu [rkitover]
- build: guard cmake_policy() w if(POLICY) [rkitover]
- Add LCD filter parameters and add GBC filter [andyvand]
- Fix PS2 colors for libretro [andyvand]
- Add libretro PlayStation2 support [andyvand]
- prevent the zip program from being incompletely downloaded [danialhorton]
- Set params when no image is loaded [andyvand]
- Fix LCD color filter [andyvand]
- Add config for color correction [rkitover]
- Fix GB reset [andyvand]
- Fix libretro 24 bit color [andyvand]
- Add games app category for macOS (optimisations) [andyvand]
- Fix SDL audio on Windows [andyvand]
- Fix 8 bit PNG recording [andyvand]
- Fix 8 bit video recording [andyvand]
- Fix 8 bit color [andyvand]
- Fix policy in newer CMake [andyvand]
- build: use pkg-config on UNIX for SDL3 [rkitover]
- correct memory alignment [danialhorton]
- Fix CoreAudio stall [andyvand]
- build: fix CMake slowness [rkitover]
- initialise stereo_buffer to 0 to prevent a race condition [danialhorton]
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