mGBA is an advanced emulator for Game Boy Advance games, designed for speed and accuracy, even on low-end hardware. Key features include support for Game Boy/Game Boy Color, local link cable connections, real-time clock capabilities, and various input options. It supports save type detection, motion sensors, and includes a built-in BIOS. Additional features consist of cheat codes, savestates, video recording, and community translations. The latest update (2026/01/30) includes SDL3 fixes and improved joystick mapping. Overall, mGBA aims to provide a comprehensive and efficient gaming experience for retro enthusiasts.
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mGBA Git (2026/01/30) has been compiled. mGBA is an innovative emulator designed for playing Game Boy Advance titles. It strives to offer improved speed and accuracy compared to many current Game Boy Advance emulators, in addition to incorporating features absent in others.
Features:
* Highly precise support for Game Boy Advance hardware[1].
* Compatibility with Game Boy/Game Boy Color hardware.
* Rapid emulation; capable of full speed on low-end devices, like netbooks.
* Available in Qt and SDL ports for both heavyweight and lightweight interfaces.
* Support for local link cables (same computer).
* Detection of save types, including flash memory size[2].
* Capability for cartridges utilizing motion sensors and rumble (usable with game controllers only).
* Real-time clock functionality without configuration.
* Solar sensor support for Boktai titles.
* Incompatibility support for Game Boy Camera and Game Boy Printer.
* Built-in BIOS implementation, with the option to load external BIOS files.
* Turbo/fast-forward functionality by holding Tab.
* Rewind feature by holding Backquote.
* Configurable frameskip, up to 10.
* Screenshot capability.
* Support for cheat codes.
* 9 savestate slots, viewable as screenshots.
* Video, GIF, WebP, and APNG recording options.
* e-Reader compatibility.
* Customizable controls for keyboards and gamepads.
* Supports loading from ZIP and 7z files.
* IPS, UPS, and BPS patch compatibility.
* Game debugging through a command-line interface and GDB remote support, compatible with IDA Pro.
* Configurable emulation rewinding.
* Support for loading and exporting GameShark and Action Replay snapshots.
* Available cores for RetroArch/Libretro and OpenEmu.
* Community-driven translations for various languages via Weblate.
* Numerous additional features.
mGBA Git Changelog:
* SDL: Correct button name mapping for Switch Pro controllers
* Minor adjustments for SDL3
* SDL: Properly initialize joystick list with SDL3
* SDL: Resolve mgba-sdl initialization issue
* SDL: Fix SDL3-specific cmake
* SDL: Address SDL version downgrading
* CONTRIBUTING: Anti-Slop Notice
* General: Update copyright information
* SDL: Introduce SDL3 support
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