NanoBoyAdvance Git Update (January 16, 2026)

NanoBoyAdvance Git (2026/01/16) is a Nintendo Game Boy Advance emulator developed in C++17. Its aim is to provide a minimal, accurate, and efficient emulator, fully implementing core hardware for high accuracy. Most games, including challenging ‘Classic NES’ titles, run without issues. The changelog notes improvements in sprite pixel handling. Users need a BIOS file to run the emulator, which can either be a personal dump or an open-source replacement found online, although the latter might lack full accuracy. The BIOS file should be named “bios.bin” and placed in the same folder as the executable.

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NanoBoyAdvance Git (2026/01/16) has been compiled. NanoboyAdvance is a Nintendo Game Boy Advance (TM) emulator developed in C++17. The aim is to create a minimal, accurate, and fairly efficient Game Boy Advance emulator using modern C++. The emulator fully implements the core hardware with high precision. Nearly all games can be emulated without any known problems, including the ‘Classic NES’ titles that utilize various edge-cases and undefined behavior.

Nanoboyadvance Git changelog:
* PPU: latches sprite pixel when the current pixel priority exceeds higher priority

Running
To run NanoboyAdvance, you will need a BIOS file. You can either extract your own or find an open-source alternative online (https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin). The BIOS file should be named bios.bin and located in the same directory as the executable. Please note that a replacement BIOS may not provide the same level of accuracy as the original.

Download:
NanoBoyAdvance Git (2026/01/16)
Source: Here

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