Neutopia [TG16] Longplay – 1989

Neutopia Review: TurboGrafx-16’s Homage to Hyrule

In the realm of video games, imitation is not just a form of flattery but often the seed from which a new gaming experience blossoms. This was undoubtedly the intent behind Hudson Soft’s “Neutopia,” a game for the TurboGrafx-16 system that wears its inspiration not just on its sleeve but in every pixel and gameplay element. Released in the shadow of Nintendo’s groundbreaking “The Legend of Zelda,” Neutopia emerges as both a homage and a contender in the action-adventure genre.

A Familiar Quest with a TurboGrafx Twist

Neutopia’s narrative mirrors the classic hero’s journey: Jazeta, the protagonist, embarks on a quest to rescue the princess and retrieve the eight Medallions of Neutopia—objects of great power, scattered across diverse lands and guarded by fierce monsters. This quest will take players through grassy plains, treacherous dungeons, and sandy deserts, each with its own set of challenges and secrets.

Gameplay and Mechanics

From the top-down perspective to the puzzle-filled dungeons and bombable walls, Neutopia doesn’t shy away from its source material. Players will find themselves pushing boulders, discovering hidden rooms, and collecting items to enhance Jazeta’s abilities. Combat is straightforward yet satisfying, with a variety of enemies that require different strategies to defeat.

The game mechanics are intuitive for any player familiar with the genre, offering a comfortable pick-up-and-play experience. Where Neutopia diverges slightly is in its inventory system and item usage, which feels a bit more streamlined than its Hyrulean cousin.

Visuals and Audio

For a TurboGrafx-16 title, Neutopia boasts colorful graphics that make its world inviting and distinct. The environments are varied enough to keep the adventure fresh, although they don’t quite reach the level of detail seen in the Zelda series.

The soundtrack, while not as iconic as Koji Kondo’s compositions, provides an adequate backdrop to Jazeta’s journey. It’s pleasant without being particularly memorable, which is a fitting description for much of the game’s presentation.

Where Neutopia Falls Short

The game’s criticisms often stem from its unapologetic mimicry of Zelda’s formula, leaving some to feel as though they’re playing a slightly off-brand version of the classic. The puzzles and level design, while competent, lack the ingenious spark that made Zelda a household name.

Additionally, Neutopia ends on a note that can leave players wanting. The climax doesn’t quite deliver the epic confrontation one might expect, and some may find the resolution somewhat abrupt, contributing to a sense of incompletion.

The Verdict

Despite standing in the long shadow of one of gaming’s giants, Neutopia is a solid and enjoyable title in its own right. It is an accessible and entertaining adventure for those who may not have had access to Nintendo’s system or for TurboGrafx-16 owners craving that familiar action-adventure experience.

For gamers looking to delve into the TurboGrafx-16 library, Neutopia offers a decently engaging experience. It’s not without its flaws, and it may not hold the same revered status as its legendary inspiration, but it’s a worthy adventure that captures the spirit of a genre classic and provides an enjoyable journey through the lands of Neutopia.

source

Review

Graphics - 71%
Sound - 76%
Gameplay - 83%
Replay value - 49%

70%

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