PCSX2 v2.7.52 has been released, enhancing the free, open-source PlayStation 2 emulator. Designed to replicate the PS2’s hardware, it employs MIPS CPU interpreters, recompilers, and a virtual machine to manage hardware states and memory. Key updates include improved channel shuffle detection, an optimized iRem CRC hack, and fixes for the MotoGP game. Additional enhancements feature better fog modulation accuracy and refined scaling options for render targets. These upgrades aim to improve game compatibility and performance. Users can download PCSX2 v2.7.52 from the official source.
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PCSX2 v2.7.52 has been released. PCSX2 is a free and open-source emulator for PlayStation 2 (PS2). Its goal is to replicate the PS2’s hardware using a blend of MIPS CPU Interpreters, Recompilers, and a Virtual Machine that manages the hardware states along with PS2 system memory. This enables you to enjoy PS2 games on your PC, along with numerous extra features and advantages.
PCSX2 Changelog:
* GS/HW: Utilize the old hazard copy method when there are no multidraw or barriers
* GS/HW: Introduce detection for continuous possible vertical shuffles
* GS/HW: Enable offsetting for channel shuffle instead of copying
* GameDB: Implement necessary fixes for MotoGP
* GS/HW: Enhance channel shuffle detection and usage on 24-bit sources
* GS/TC: Remove empty target after height adjustment
* GameDB: Eliminate Preload Frame from PachiPara as it leads to issues
* GS/HW: Refine iRem CRC hack for increased accuracy
* GS/TC: Apply minor optimization to local memory invalidation
* GS/HW: Boost fog modulation accuracy in hardware renderers
* GS/TC: Apply bilinear scaling to render targets only when preserve_scale is not activated
* GS/TC: Limit bilinear filtering to depth scales
* GS/HW: Correctly scale depth up when necessary with native scaling active
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