[699][1427]enemies values.txt
This values are for the room Bomberman (J) only
1710-1903 Hex = enemies values (10 enemies X 50 stages)
0-Nothing
1-Valcom (Balloon) [100]
2-O'Neal (Beaker) [200]
3-Dahl (Lantern) [400]
4-Minvo (Face) [800]
5-Ovape (Jelly) [1000]
6-Doria (Ghost) [2000]
7-Pass (Bear) [4000]
8-Pontan (Coin) [8000]
C0C-C3D Hex = power-ups values (1 per stage)
0-nothing
1-more bombs
2-bomb power
3-double speed
4-go through walls
5-detonator
6-go through bombs
7-immune to flames
8-35 seconds invincibility
11C0-11C7 points enemy gives when killed :)