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Nintendo Entertainment System · Game Specific

Donkey Kong NES Editing

By Supergamerguy

Donkey Kong · All hacks & resources →

About this project

This is a compilation of all of the knowledge I gained from my work and hacking on the NES port of Donkey Kong. It contains previously undocumented full descriptions of color palettes and text editing for this game.

I hope this helps any hacker out there daunted by the prospect of making changes to this never before hacked game!

NOTE: You can find information about editing the Title Screen for the NES port of Donkey Kong here.

Original game requirements

See the release instructions.

Creator credits

Supergamerguy
Listed creator

RELEASE 1.0

Readme & instructions

[824]Donkey Kong NES Editing.txt

Donkey Kong (NES Port) Hacking Notes: By Supergamerguy 1. Palettes 2. In-Game Text You can find information about how to edit the Title Screen in CryinOnion's in-depth explanation here: http://www.romhacking.net/documents/823/ Palettes: 2C 38 12 - Title Screen Letters 02 36 16 - Jumpman 30 36 06 - Donkey Kong (two identical palettes for 1st level and 2nd/3rd level) 27 02 17 - Barrels (stacked) 30 27 24 - Pauline and Heart 16 30 37 - Fire Ball and Fire (coming out of barrel) and Fire Guys (third Level) 06 27 02 - Hammer and Moving Barrels 06 30 12 - Hammer (third level) 30 2C 24 - (Second Level) Items (For Extra Points) and ladders at the top…

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Donkey Kong (NES Port) Hacking Notes:
By Supergamerguy


1. Palettes
2. In-Game Text

You can find information about how to edit the Title Screen in 
CryinOnion's in-depth explanation here: http://www.romhacking.net/documents/823/




Palettes:
2C 38 12 - Title Screen Letters


02 36 16 - Jumpman



30 36 06 - Donkey Kong (two identical palettes for 1st level and 2nd/3rd level)



27 02 17 - Barrels (stacked)



30 27 24 - Pauline and Heart



16 30 37 - Fire Ball and Fire (coming out of barrel) and Fire Guys (third Level)



06 27 02 - Hammer and Moving Barrels



06 30 12 - Hammer (third level)



30 2C 24 - (Second Level) Items (For Extra Points) and ladders at the top 
of the first stage


30 12 24 - (Third Level) Items (For Extra Points)


12 37 15 - Springs (second level) and Moving Platforms on Pulleys (second level)


30 27 16 - Pulleys (second level)


2C 16 13 - Blue Fire Guy (third level, angry?)


15 2C 12 - (First Level) Steel Beam Platforms and Ladders and Oil Barrel

15 2C 06 - (Second Level) Steel Beam Platforms and Ladders and Oil Barrel


2C 27 02 - (Third Level) Platforms and Ladders and Removable Supports






----------------------------------------------------------------
In-Game Text:
00 - 0
01 - 1
02 - 2
03 - 3
04 - 4
05 - 5
06 - 6
07 - 7
08 - 8
09 - 9
0A - A
0B - B
0C - C
0D - D
0E - E
0F - F
10 - G
11 - H
12 - I
13 - J
14 - K
15 - L
16 - M
17 - N
18 - O
19 - P
1A - Q
1B - R
1C - S
1D - T
1E - U
1F - V
20 - W
21 - X
22 - Y
23 - Z
24 - space
64 - .
65 - .,
D3 - ©


Title Screen Text:
1 Player Game A
1 Player Game B
2 Player Game A
2 Player Game B

©1981 Nintendo Co(.,)LTD.	
Made In Japan			

NOTE: The ".," character is ONE character only, not "." and "," 
used separately, they share the same hex code value.

Download [824]Donkey Kong NES Editing.txt ↓

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