restrict_espers_readme.txt
Title: Esper Restrictions Author: Synchysi Version: 2.3 Applies to: FF3us v1.0 and v1.1 (headered) Tested on: FF3us v1.0 Contents: restrict_espers.asm restrict_espers_readme.txt ROM addresses: C3/F091 to C3/F136 (166 bytes) Description: The only reason an esper would be grey (i.e., unequippable) is if someone else was already using it. This patch allows for restricting espers by character to add individuality (or remove customization, depending on your point of view) beyond unique battle commands. It's best used alongside a fairly thorough overhauling of the spell list and level bonuses for each esper.
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Title: Esper Restrictions Author: Synchysi Version: 2.3 Applies to: FF3us v1.0 and v1.1 (headered) Tested on: FF3us v1.0 Contents: restrict_espers.asm restrict_espers_readme.txt ROM addresses: C3/F091 to C3/F136 (166 bytes) -------------------------------------------------------------------------------- Description: The only reason an esper would be grey (i.e., unequippable) is if someone else was already using it. This patch allows for restricting espers by character to add individuality (or remove customization, depending on your point of view) beyond unique battle commands. It's best used alongside a fairly thorough overhauling of the spell list and level bonuses for each esper. There is no limit to how many characters can use any particular esper. That is, you can allow Ramuh to be equipped by everyone if you wish, while at the same time allow only Terra to equip Maduin. If an esper a character can use is already equipped by someone else, it will show up as grey text with a blue shadow (as opposed to a black shadow if the esper is just unusable). -------------------------------------------------------------------------------- How to use this patch: To allow for proper end-user customization, no patch is supplied. Instead, an assembly file is included that will need to be altered and applied to an FF3us ROM. In order to apply the assembly file to a ROM, head to Google and find SNEStuff or version 0.06 of xkas. Open restrict_espers.asm in your favorite text editor (Notepad works) and head to the bottom of the page. There you will see 64 bytes of data (four for each character slot) that are arranged like this: DB $00,$00,$00,$00 ; Terra This particular data set applies to Terra, and all espers are set as unequippable. In order to set an esper equippable, check the commentary below this data block to see which bit/byte combination applies to which esper and set them as desired. For example: To enable Maduin, Terrato, and Ifrit on Terra, first you'd check the comments below the data block and see that all three espers reside in byte 1 - Maduin is bit 6, Terrato is bit 4, and Ifrit is bit 1. Take this byte (01010010) and convert it to hex ($82), and there's Terra's first esper byte. Do this for each character/byte combination and apply to your ROM, and you're good to go. All espers are disabled by default. It's inadvisable to change anything else unless you know what you're doing. -------------------------------------------------------------------------------- Version history: v1.0 - April 3, 2012 Hack completed. v1.1 - August 26, 2012 Added in coloration for espers that someone could equip, but were already in use by someone else. These espers will now show black text with blue shadowing. v2.0 - November 20, 2015 Re-wrote the hack so it uses signficiantly fewer bytes at the end of bank C3 (older versions used as many as 1034 bytes, as opposed to the 166 bytes this version uses), thanks to tips from KingMike at RHDN. v2.1 - October 30, 2017 Corrected an issue that resulted in running a loop over 17,000 times, causing some input lag and changing the color of the esper name on the esper details screen. v2.2 - November 5, 2017 Corrected an issue preventing some espers from being properly restricted or allowed. v2.3 - February 23, 2019 Documentation update only - created an easy-to-read table of the equippable esper struct at the bottom of the .asm file. -------------------------------------------------------------------------------- Credits: The authors of the disassembly for bank C3: Imzogelmo, Lenophis, assassin, Dragonsbrethren, Novalia Spirit Geiger, for the SNES9x debugger. KingMike of RHDN, for suggesting a much more efficient way to write this hack. I also stole this readme format from Lenophis' stat growth hack.
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