readme.txt
Title: Stat growth Author: Lenophis Version: v1.0b Applies to: FF6us v1.0, FF6us v1.1, FF6j Tested on: FF6us v1.0 Contents: growth_FF1.asm growth_FF4.asm growth_FF9.asm readme.txt ROM addresses: C2/60D0 - C2/60D3 - SNES C2/60B8 - C2/60BB - SFC C0/D814 - C0/D83D - FF1 C0/D814 - C0/D9F8 - FF4 C0/D814 - C0/D8BA - FF9 Urgency: Low. Description: FF6 left out natural stat growth in favor of the esper bonus system. What this patch does: Gives natural stat growth to all characters, including those evil temporary ones that nobody ever cares about.
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Title: Stat growth
Author: Lenophis
Version: v1.0b
Applies to: FF6us v1.0, FF6us v1.1, FF6j
Tested on: FF6us v1.0
Contents: growth_FF1.asm
growth_FF4.asm
growth_FF9.asm
readme.txt
ROM addresses: C2/60D0 - C2/60D3 - SNES
C2/60B8 - C2/60BB - SFC
C0/D814 - C0/D83D - FF1
C0/D814 - C0/D9F8 - FF4
C0/D814 - C0/D8BA - FF9
Urgency: Low.
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Description:
FF6 left out natural stat growth in favor of the esper bonus system.
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What this patch does:
Gives natural stat growth to all characters, including those evil temporary ones
that nobody ever cares about.
The esper bonus system was *not* removed, it is still fully used.
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How to use this patch:
There's no actual patch, just the three assembly files. You'll need xkas to
assemble the files to a rom. Head to romhacking.net or byuu.org for 0.06 of
xkas.
After that, you need to decide which style of stat growth you wish to apply.
Here are the details of each style:
FF1: A "yes or no" system, more or less. Each stat has a 50% chance of
increasing on level up, but the "strong" level was not implemented. The basic of
the basic.
FF4: Stats are increased by four tables, one for each of the primary stats.
Since there's no way for me to tell how each individual will set these tables,
they are all left at 0. It's up to you to fill them in as you please. Just
remember that the first two entries for each table can't be used, because you
cannot level up to 0 or 1.
FF9: An algorithm system, stats will go up after x levels. FF9 had a few more
kinks than that, but I broke it down to it's most simplistic system, which was
supplied. Again, it's up to you to tweak the rate of each stat individually.
A friendly warning, this system still assumes the 128 cap for each of the stats
is still in place. If you've used assassin's patch to change the cap, you'll
have to tweak the style you used to account for that.
Another friendly warning, the stat growths do *not* account for level averaging.
I've always felt level averaging was more of a punishment than a benefit, so
that behavior is reflected here. Again, level averaging will not give these
boosts to any character! If you want level averaging added, you'll need to do so
yourself.
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Version history:
v1.0b - March 28, 2010
Fixed FF9's style, as three stats would never be incremented. Optimized
FF9's style to also guarantee zero possibility of early read errors on
division results. Added more comments to all three styles, to hopefully
better explain what is going on.
v1.0a - March 19, 2010
Fixed crash, branch, and other errors.
v1.0 - March 18, 2010
Styles added are FF1, FF4, and FF9.
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Credits:
Terii Senshi & assassin - For writing the C2 bank disassembly.
Kazuto and IST - For beta testing.
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