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Super Mario Bros. Two Player Hack Editing

By Supergamerguy

Super Mario Bros. · All hacks & resources →

About this project

This is a moderately detailed description of some of the tricks hackers might need to know when making hacks of Corpse Grinder's Super Mario Bros. Two Player Hack.

It contains a short explanation of Luigi's color pallette, some of the enemy color pallettes, and a detailed description of how to edit the Title Screen (including locations of each row and column in the Title Screen box).

Hope this helps any hacker out there who's daunted by the prospect of making their own Co-Op hack and getting everything right!

Original game requirements

See the release instructions.

Creator credits

Supergamerguy
Listed creator

RELEASE 1.0

Readme & instructions

[819]Super Mario Bros. Two Player Hack Editing.txt

SMB Co-Op Hacking Notes: By Supergamerguy This is all just stuff I have learned from my own experimentation and testing with the hack, it may not all be completely accurate and is subject to change. - Luigi's Pallettes are now tied to the pallettes of some of the enemies and objects (namely things like Overworld Koopas and the Fire Flower), and the same goes for Fire Luigi (tied to the pallettes of things like the powerup Mushroom and Red Koopas). - Goomba and some Overworld enemy pallettes are now tied together as well, including enemies like the Buzzy Beetle and the Bullet Bill. SMB Co-Op Title Screen Editing: PPU Values - Lines 011EE0…

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SMB Co-Op Hacking Notes:
By Supergamerguy

*** This is all just stuff I have learned from my own experimentation and testing with the 
hack, it may not all be completely accurate and is subject to change.



- Luigi's Pallettes are now tied to the pallettes of some of the enemies and objects (namely 
things like Overworld Koopas and the Fire Flower), and the same goes for Fire Luigi (tied to 
the pallettes of things like the powerup Mushroom and Red Koopas).

- Goomba and some Overworld enemy pallettes are now tied together as well, including enemies 
like the Buzzy Beetle and the Bullet Bill.  


SMB Co-Op Title Screen Editing:

PPU Values - Lines 011EE0 through 011FB0

- Top Left Corner of the Title Screen: 20 85 01 44, 
where 44 is the first tile being displayed

- Left Side: 20 A5 C9 46

- Bottom Left corner: 21 C5 16 5F

- Top Side (starts at second row of tiles to the left): 20 86 54 48

- Bottom Right Corner (after all of the Bottom side hex code): 7A

- Right Side: 20 BA C9 4A

- Top Right Corner: 20 9A 01 49

- Second Row (started by the top left corner of the "S" in Super): 
20 A6 0A D0 (Top left corner) D1 D8 D8 DE D1 D0 DA DE D1

- Third Row (started by the left curve of the "S" in Super):
20 C6 0A D2 (left curve) D3 DB DB DB D9 DB DC DB DF

- Fourth Row (started by the left tip of the end of the "S" in Super):
20 E6 0A D4 (left tip) D5 D4 D9 DB E2 D4 DA DB E0

- Fifth Row (started by the shadows below Super):
21 06 0A D6 (start of the shadows) D7 D6 D7 E1 26 D6 DD E1 E1

- Sixth Row (started by the top left part of the "M" arch in Mario):
21 26 14 D0 (top left arch) E8 D1 D0 D1 DE D1 D8 D0 D1 26 DE D1 DE D1 D0 D1 D0 D1 26

- Seventh Row (started by the tile right below the top left "M" arch in Mario)"
21 46 14 DB (tile right below) 42 42 DB 42 DB 42 DB DB 42 26 DB 42 DB 42 DB 42 DB 42 26

- Eigth Row (started by the tile below the previously mentioned one):
21 66 46 DB (every tile from the left side of the "M" to the left side of the "R" is the same tile and gets reused)
21 6C 0E DF (the tile on the right side of the "R") DB DB DB 26 DB DF DB DF DB DB E4 E5 26

- Ninth Row (started by the tile below the previously mentioned one):
21 86 14 DB (tile right below) DB DB DE 43 DB E0 DB DB DB 26 DB E3 DB E0 DB DB E6 E3 26

- Tenth Row (started by the bottom left "M" tile in Mario):
21 A6 14 DB (bottom left "M" tile) DB DB DB 42 DB DB DB D4 D9 26 DB D9 DB DB D4 D9 D4 D9 E7

- Bottom side (Eleventh row, starting at PPU line 011F90, right after 21 C5 16 5F): 
95 95 95 95 95 95 95 95 97 98 78 95 96 95 95 97 98 97 98 95

Download [819]Super Mario Bros. Two Player Hack Editing.txt ↓

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