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Nintendo Entertainment System · Improvement

Enemy Lifebar

By Bitmaster

Mega Man 3 · All hacks & resources →

About this project

This patch adds lifebars in the upper left hand corner of the display for all of the enemies on the screen. No longer will you have to wonder exactly how many more times you need to hit that pesky flying thingie that causes you so much trouble when trying to make that horribly long jump.

Original game requirements

Mega Man 3 (USA) - NOINTRO
CRC32: 452D8089
MD5: 75B924155CAFEE335C9EA7A01BFC8EFB
SHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6
SHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675

Creator credits

Bitmaster
Hacking

RELEASE 1.0

Readme & instructions

31readme.txt

Megaman 3 Enemy Lifebar Hack source by bbitmaster I originally made this hack back in 2002, but it was a little different then. Originally, I expanded the rom and placed this in an empty bank. I even had the a *.bat file set up to tell the x816 assembler to assemble it, and make a valid rom in one click.

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Megaman 3 Enemy Lifebar Hack source by bbitmaster

I originally made this hack back in 2002, but it was a little different then. Originally, I
expanded the rom and placed this in an empty bank. I even had the a *.bat file set up to
tell the x816 assembler to assemble it, and make a valid rom in one click.

This sat here on my hard drive for 2 years, but now I think I'll modify it a bit and release it.
along with the source code. This version is a bit different. Since with FCEUXD I now know where
all the free space in the rom is, I no longer have to expand the rom. I'll just manually
place it in some free space in the rom.

To apply this manualy, just assemble this file with x816 and place it at $1D110 in the
megaman3.nes file and change offset $3F2CB to A90E85F4206bFF20009160 which is machine code
to tell the game to jump to this assembled routine. Also change 3F2B9 to 06, and 3F2BE to 05.

Otherwise, just use the ips file.

Download 31readme.txt ↓

FROM THE COMMUNITY

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