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Final Fantasy VII Platinum

By Dr. Dimension

Final Fantasy VII · All hacks & resources →

About this project

This is a challenge re-balancing hack for Final Fantasy VII. If you’ve ever wanted a to make Final Fantasy VII pose an actual challenge without resorting to an arbitrary “no items, no materia, single character” challenge, here’s a patch for you! Now, this is not an extreme difficulty patch, but rather is built to be fun and challenging in a balanced way, not merely frustrating!

As for specific changes, the author has changed the stats of nearly all enemies and bosses to increase the game’s general challenge. The author has also nerfed a couple insane items; W-Item (as the item dup bug couldn’t be fixed); MP Absorb (by making it act like HP Absorb); and Knights of the Round (by decreasing its power substantially). It was also made impossible to receive certain very powerful enemy skills early on (Aqualung from Harpy, Big Guard from Beachplug), and increased the cost of a couple spells (Choco/Mog, Mantra Magic, and Trine).

For extra fun factor, the player received several extra materia to start the game with.

The hacking tools (plus their C# source) that were built to edit this game are [url=http://forums.qhimm.com/index.php?topic=12555.0][u]here[/u][/url].

The author hopes you enjoy this patch!

Original game requirements

SCUS_941.63

Creator credits

Dr. Dimension
Hacking

RELEASE 1.2

Readme & instructions

1615readme.txt

Final Fantasy VII Platinum, Version 1.2. If you’ve ever wanted a challenge for Final Fantasy VII that’s not an arbitrary “no items, no materia, single character”, here’s a patch for you! Now, this is not an extreme difficulty patch, but rather a sort of “hard mode” patch.

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Final Fantasy VII Platinum, Version 1.2.

If you’ve ever wanted a challenge for Final Fantasy VII that’s not an arbitrary “no items, no materia, single character”, here’s a patch for you! Now, this is not an extreme difficulty patch, but rather a sort of “hard mode” patch. This patch is built to be fun and challenging, not merely frustrating!

As for specific changes, the author has changed the stats of nearly all enemies and bosses to increase the game’s general challenge. The author has also nerfed a couple insane items; W-Item (as the item dup bug couldn’t be fixed); MP Absorb (by making it act like HP Absorb); and Knights of the Round (by decreasing its power substantially). It was also made impossible to receive certain very powerful enemy skills early on (Aqualung from Harpy, Big Guard from Beachplug), and increased the cost of a couple spells (Choco/Mog, Mantra Magic, and Trine).

Lastly, there are a few smaller changes that have not yet been documented.

The game has been tested several times up to the end of the North Cave, but the test saves right before playing against Sephiroth were lost, so he is not yet tested. If there are issues, they will be addressed in a subsequent patch.

For extra fun factor, the player received several extra materia to start the game with.

The hacking tools (plus their C# source) that were built to edit this game are here - http://forums.qhimm.com/index.php?topic=12555.0

The author hopes you enjoy this patch!

Download 1615readme.txt ↓

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