Skip to content

Super Nintendo · Bug Fix

Opened Eyes Terra Fix

By Madsiur

Final Fantasy III · All hacks & resources →

About this project

"When you first reach Terra in Zozo, she's laying in bed with her eyes open. Then during the conversation with Ramuh, she thrashes around, and the party helps her back into bed to recuperate, with her eyes now closed. However,
should you leave the room and re-enter, even before getting the Magicite or talking to your comrades, her eyes will be open again. This despite her being equally unresponsive when talked to and the party's dialogue not changing."

This patch fix the "bug" by adding an action to NPC $10 (Terra) giving her the closed eyes pose between the time you talk to Ramuh and the time you come back to Zozo after the Magitek Factory. This change is logical with the following argument; Enough time has passed in order for Terra to potentially "recover" and this time is more significant than stepping outside a door and coming back.

The ALT patch is an alternate patch that will make Terra open her eyes when Locke present her Maduin magicite, right after he exclaim himself "Magicite!". This version of the patch is logical with the theory that Maduin Magicite has enough power to wake Terra up because of the bond she shares with him.

One could argue if this is really a bug or was intended by the devs, but regardless if both fixes leave room to a bit of interpretation, exiting and re-entering Zozo room seems a bit quick to make Terra regain strength or get her out from her "coma".

Original game requirements

File: Final Fantasy III (U) (V1.0) [!].smc
    CRC32: D184D919
    MD5: 4CDFC79B44CD6D532DC6631A5C762094
    SHA1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16
    File: Final Fantasy III (U) (V1.1) [!].smc
    CRC32: E71362B7
    MD5: EF1DE04CA2F61E88B77FA0F101C914DA
    SHA1: 8B114342C844255C59B4345A30E0A34E784680EA
    Headered and unheadered patches included

Creator credits

Madsiur
Listed creator

RELEASE 1.3

Readme & instructions

3247readme.txt

Opened Eyes Terra Fix by madsiur version 1.3 released on 03/10/2017 Apply to FF3us 1.0, 1.1 Files Info ALT version: Alternate Patch ANTI version: Reverse Patch nh version: Patch for headerless ROM h version: Patch for headered ROM Description Quoting assassin: "When you first reach Terra in Zozo, she's laying in bed with her eyes open. Then during the conversation with Ramuh, she thrashes around, and the party helps her back into bed to recuperate, with her eyes now closed. However, should you leave the room and re-enter, even before getting the Magicite or talking to your comrades, her eyes will be open again.

Read moreRead less
Opened Eyes Terra Fix
by madsiur
version 1.3
released on 03/10/2017
Apply to FF3us 1.0, 1.1

Files Info
----------
ALT version: Alternate Patch
ANTI version: Reverse Patch
nh version: Patch for headerless ROM
h version: Patch for headered ROM

Description
-----------

Quoting assassin:

"When you first reach Terra in Zozo, she's laying in bed with her eyes open. 
Then during the conversation with Ramuh, she thrashes around, and the party 
helps her back into bed to recuperate, with her eyes now closed. However, 
should you leave the room and re-enter, even before getting the Magicite 
or talking to your comrades, her eyes will be open again. This despite her 
being equally unresponsive when talked to and the party's dialogue not changing."

This patch fix the "bug" by adding an action to NPC $10 (Terra) giving her the
closed eyes pose between the time you talk to Ramuh and the time you come back 
to Zozo after the Magitek Factory. 

This change is logical with the following argument; Enough time has passed in 
order for Terra to potentially "recover" and this time is more significant 
than stepping outside a door and coming back.

The ALT patch is an alternate patch that will make Terra open her eyes when
Locke present her Maduin magicite, right after he exclaim himself "Magicite!".

This version of the patch is logical with the theory that Maduin Magicite has 
enough power to wake Terra up because of the bond she shares with him.

Since the original entrance event is only 4 bytes, the following entrance 
event (map $E8 at CA/F008) was moved and started a few bytes forward in order to 
make possible a subroutine call for the entrance event we wanted to originally 
modify. New and extra code is moved to free space D1/F9D0 and cover $1B bytes.
The ALT patch take $27 bytes of free space.

Code Changes
------------
; map $E2 entrance event
CA/F004: B2 D9 F9 07        ; Call subroutine $D1F9D9
CA/F008: 60 0E 08           ; Change background layer $0E to palette $08
CA/F00B: FE                 ; Return

; map $E8 entrance event    
CA/F00C: B2 D0 F9 07        ; Call subroutine $D1F9D0
CA/F010: FE                 ; Return

; Free space code
D1/F9D0: F6 81 10 FF                ; Change volume of currently playing song to $FF, transition time 16
D1/F9D4: B2 E1 C8 00                ; Call subroutine $CAC8E1 
D1/F9D8: FE                         ; Return

D1/F9D9: C1 53 00 14 03 E5 F9 07    ; If we have not spoke to Ramuhnad or Terra NPC is hidden, return (D1/F9E5), else continue
D1/F9E1: 10 82 13 FF                ; Set NPC $10 pose to eyes closed
D1/F9E5: FE                         ; Return

ALT Patch extra code
--------------------
; Zozo event (after two cranes)
CA/C4C0: B2 EF F9 07        ; Call subroutine $D1F9EF

CA/C512: B2 E6 F9 07        ; Call subroutine $D1F9E6

; Free space code
D1/F9E6: 10 82 01 FF        ; Set NPC $10 pose to eyes opened
D1/F9EA: 01 82 23 FF        ; Character $01 turn left
D1/F9EE: FE                 ; Return

D1/F9EF: 10 02 13 FF        ; Set NPC $10 pose to eyes closed
D1/F9F3: DD 1A              ; Clear event bit $61A
D1/F9F5: DD 19              ; Clear event bit $619
D1/F9F7: FE                 ; Return

Version History
---------------
1.3
- Removed gamne crashing bug after Esper World flashback

1.2
- Removed cranes event bit check
- Added ALT patches

1.1
- Added Ramuh event bit check and cranes bit check

1.0 Initial release

Download 3247readme.txt ↓

FROM THE COMMUNITY

Player reviews

0 reviews
No ratings yet

Played this project? Tell other players how it holds up.

Your take on Opened Eyes Terra Fix

Spam has been overwhelming. To help us approve your review, sign up and introduce yourself in the Introductions forum so we know you’re not a bot.

Sign in with your Retro Replay account to rate this project and share your experience.

Sign in to review