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Nintendo Entertainment System · Improvement

Text Sound Off

By abw

Dragon Warrior II · All hacks & resources →

About this project

In Dragon Warrior II's main script, text is printed to the main dialogue window with neither sound effects nor automatic line indenting until the first $65 (opening single quote) code point is encountered, upon which both the text printing sound effect and the automatic indenting are enabled for the remainder of the current string with no way to revert to silent, non-indented text.

This patch modifies Dragon Warrior II's text engine to make the exisitng $60 code point (one of the various space tiles) disable the text printing sound effect and automatic indenting. Subsequent uses of the $65 code point will re-enable these effects. Making use of this new ability requires updating the main script, however, so this patch will be of limited interest to non-hackers.

Includes commented source code!

Original game requirements

Unpatched:
File MD5      3AEF63A01D6F57E3BF2C865A1D919D13        
File SHA-1    F464C7045A489A248686E92164FDE2903CFD013E
File CRC32    E9F5BE99                                
ROM MD5       CCDB4563C9004D862DCF3A98C7937C22        
ROM SHA-1     191A131E7E27E121D094CC412FED87C708147B2C
ROM CRC32     8C5A784E                                

Patched:
File MD5      E18BBD57EC5B120702925C83559920BF        
File SHA-1    A0129B3F3530385FCC9B4F290FB438EA267379C0
File CRC32    C88C4596                                
ROM MD5       DAEDC52AB02F84E8549E5AA040EF8711        
ROM SHA-1     9F90B1B0F82A57FD053A8ED597A2E9D4EB7201A2
ROM CRC32     AD238341

Creator credits

abw
Hacking

RELEASE 1.0

Readme & instructions

No readme is available for this release.

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