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TMNT4 - Balance Tweaks

By MetHy

Teenage Mutant Ninja Turtles: Turtles in Time · All hacks & resources →

About this project

This hack provide small balance tweaks to some of the turtles:

Leo:
- Increase the range of the first hit of his regular attack combo by 6 pixels
- Increase the range of the second hit of his regular attack combo by 2 pixels
- Increase the range of the fourth hit of his regular attack combo by 4 pixels

Donatello:
- Increase the range of the fourth hit of his regular attack combo by 4 pixels
- Increase the damage of the first hit of his regular attack combo by 1
- Increase the damage of the shoulder bash (run+attack) by 1

Raphael:
- Increase the range of the fourth hit of his regular attack combo by 4 pixels

Other:
- Move the invisible wall on the right side of the screen by 12 pixels to the right

The Turtles are unbalanced, with Mike being clearly OP.
Furthermore, there were discrepencies between the art, the visual of the attacks, and the actual hit detection.
Indeed, especially for Leo, the weapon could visibly go through an enemy but not hit.
These fixes aim at lessening these issues.

As for the invisible wall on the right of the screen, there was a clear difference between how far the player can walk on the left side of the screen, versus how far he can walk on the right side. This fix also lessens this issue. It only affects the "scroll stoppers" during enemy waves, it does not affect boss fights or other things.

Original game requirements

Database match: Teenage Mutant Ninja Turtles IV - Turtles in Time (USA)
Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
File/ROM SHA-1: 4F8FC0F45023E0339E501054B253C33F479A001A
File/ROM CRC32: 5940BD99

Creator credits

MetHy
Hacking

RELEASE 1.0

Readme & instructions

5820readme.txt

Teenage Mutant Ninja Turtles IV: Turtles In Time Balance Tweaks v1.0, 15th of March 2021 1) General Info 2) Patching & compatibility with other hacks 3) Credits & Thanks 1) General Info This is a romhack of Teenage Mutant Ninja Turtles IV: Turtles In Time for the Super Nintendo. It is made for the NTSC-U version of the game. Untested with other versions.

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Teenage Mutant Ninja Turtles IV: Turtles In Time
            
                             Balance Tweaks
           


 v1.0, 15th of March 2021


1) General Info
2) Patching & compatibility with other hacks
3) Credits & Thanks



         
             1) General Info

This is a romhack of Teenage Mutant Ninja Turtles IV: Turtles In Time for the Super Nintendo.
It is made for the NTSC-U version of the game. Untested with other versions.

It provide small balance tweaks to some of the turtles:

  Leo:
- Increase the range of the first hit of his regular attack combo by 6 pixels
- Increase the range of the second hit of his regular attack combo by 2 pixels
- Increase the range of the fourth hit of his regular attack combo by 4 pixels

  Donatello:
- Increase the range of the fourth hit of his regular attack combo by 4 pixels
- Increase the damage of the first hit of his regular attack combo by 1
- Increase the damage of the shoulder bash (run+attack) by 1

  Raphael:
- Increase the range of the fourth hit of his regular attack combo by 4 pixels

  Other:
- Move the invisible wall on the right side of the screen by 12 pixels to the right

The Turtles are unbalanced, with Mike being clearly OP.
For reference, here is a guide I wrote that details the stats of the turtles (original non hacked version):

https://gamefaqs.gamespot.com/snes/588779-teenage-mutant-ninja-turtles-iv-turtles-in-time/faqs/79134

Furthermore, there were discrepencies between the art, the visual of the attacks, and the actual hit detection.
Indeed, especially for Leo, the weapon could visibly go through an enemy but not hit.
These fixes aim at lessening these issues.

As for the invisible wall to the right of the screen, there was a clear difference between how much the player 
can walk on the left side of the screen, versus how much he can walk on the right side. This fix also lessens this issue.
This fix only affects the "scroll stoppers" during enemy waves, it do not affect boss fights or other things.



             2) Patching & compatibility with other hacks


Made for and tested with this headered rom:
Teenage Mutant Ninja Turtles IV - Turtles in Time (USA).smc

Use an IPS patcher such as Lunar IPS to patch the rom.
You can find the rom on archive.org.

This hack is fully compatible with the "run with L/R" hack:
http://www.romhacking.net/hacks/5812/
You can patch both hacks onto the same rom. Order of patching should not matter.

Untested with other versions of the game or other hacks.


             3) Credits

ASM editing: MetHy aka Ness

Thanks to the S-Mesen devs

Feel free to use this hack in your own hacks, no need to ask me, just a small credit is enough.

Download 5820readme.txt ↓

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