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Super Nintendo · Improvement

Unhardcoded Tintinabar

By Lenophis

Final Fantasy III · All hacks & resources →

About this project

The Tintinabar in all its crappiness is exclusive to a single item, number 229. This patch unhardcodes the Tintinabar to no longer be exclusive to a specific item.

You have a choice of keeping it to a single party member, or to go with what the data slightly suggests and make it a party-wide effect.

Original game requirements

Final Fantasy III (USA).sfc - NOINTRO
    CRC32: A27F1C7A
    MD5: E986575B98300F721CE27C180264D890
    SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
    SHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2

Creator credits

Lenophis
Listed creator

RELEASE 1.0a

Readme & instructions

637readme.txt

Title: Unhardcoded Tintinabar Author: Lenophis Version: v1.0a Applies to: FF6us v1.0, FF6us v1.1 Tested on: FF6us v1.0 Contents: Party Tintinabar - header.ips Party Tintinabar - no header.ips Solo Tintinabar - header.ips Solo Tintinabar - no header.ips Anti Party Tintinabar - header.ips Anti Party Tintinabar - no header.ips Anti Solo Tintinabar - header.ips Anti Solo Tintinabar - no header.ips tintinabar_solo.asm tintinabar_party.asm readme.txt ROM addresses: C0/4A57 - C0/4AEB C0/6CF3 - C0/6D25 - solo C0/DEF6 - C0/DF2E - solo C3/1DA4 - C3/1DE8 - solo (last four bytes are freed) C3/F16C - C3/F183 - solo Urgency: Low. It depends entirely if…

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Title: Unhardcoded Tintinabar
Author: Lenophis
Version: v1.0a
Applies to: FF6us v1.0, FF6us v1.1
Tested on: FF6us v1.0

Contents: Party Tintinabar - header.ips
          Party Tintinabar - no header.ips
          Solo Tintinabar - header.ips
          Solo Tintinabar - no header.ips
          Anti Party Tintinabar - header.ips
          Anti Party Tintinabar - no header.ips
          Anti Solo Tintinabar - header.ips
          Anti Solo Tintinabar - no header.ips
          tintinabar_solo.asm
          tintinabar_party.asm
          readme.txt

ROM addresses: C0/4A57 - C0/4AEB
               C0/6CF3 - C0/6D25 - solo
               C0/DEF6 - C0/DF2E - solo
               C3/1DA4 - C3/1DE8 - solo (last four bytes are freed)
               C3/F16C - C3/F183 - solo

Urgency: Low. It depends entirely if you wish to have an item other than the
Tintinabar to have a walking healing ability, but it can also help if you change
the Tintinabar to do something else entirely.

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Description:

The Tintinabar in all its crappiness is exclusive to a single item, number 229.

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What this patch does:

Unhardcodes the Tintinabar to no longer be exclusive to a specific item.

You have a choice of keeping it to a single party member, or to go with what
the data slightly suggests and make it a party-wide effect.

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How to use:

In either case, open up FF3usME and head to the item editor.

Solo: The lone question mark in special 3 is the bit the Tintinabar now uses.
Set that bit and the Tintinabar is in effect for that item.

Party: The 3-question mark selection in the item effects is the bit the
Tintinabar uses. The Tintinabar already has this set by default.

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Version history:

v1.0a - April 12, 2010
        Explained how to use the Tintinabar...

v1.0 - April 11, 2010
       Preliminary version.

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Credits:
Imzogelmo - For commenting the C0 bank disassembly.

Download 637readme.txt ↓

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