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PlayStation · Compression / Decompression

Dino archiver

By Mr2

Dino Crisis · All hacks & resources →

About this project

The archiver is based on LZSS algorithm. With using lzss, compressed Dino Crisis files for PlayStation console. The archive contains lzssLib.dll for third-party developers. More information in readme file.
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-For GUI using, the archive must be unpacked in the Console compromise folder.

Original game requirements

See the release instructions.

Creator credits

Mr2
Listed creator

RELEASE 0.2

Readme & instructions

ReadMe.txt

-------------Dino archiver---------------- The archiver is based on LZSS algorithm. Key: -h information about the program's keys. With using lzss, compressed Dino Crisis files for PlayStation console.

Read moreRead less
-------------Dino archiver----------------
------------------v0.1------------------------
The archiver is based on  LZSS algorithm.

Key:
 -h information about the program's keys.

With using  lzss, compressed  Dino Crisis files for PlayStation console.
Compressed archives are stored in files with *.DAT extension.
About *.DAT files structure, you can read in Gemini link below.

Example:
 Path: \PSX\DATA\WARNING.DAT
 File: WARNING.DAT
 Archive address: $800
 Archive size address: $4
------------------v0.2----------------------
----------------------------------------------
Detection error code:"reference out of array", is updeted.
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The algorithm of archiving was written by Mr2  (compression) è Gemini  (decompression).

Gemini:
 http://code.google.com/p/dinoclasher
 https://www.tapatalk.com/groups/residentevil123/dino-crisis-2-t2236.html
----------------------------------------------
Author by Mr2.
e-mail: fsocp@land.ru
Website: http://rgcorp.ucoz.net/

Download ReadMe.txt ↓

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