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Ice Climber Text Editor

By sleepy

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About this project

Ice Climber NES ROM Text Editor v.1.0.0.29971
Programmed by: Shawn M. Crawford [sleepy] April 3rd, 2016 in C#

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Features:
* edit text in the game
* works with the Ice Climber (USA, Europe).nes ROM

Requires:
* Targets .NET Framework 4.0

Usage:
* Open the Rom, change text to any listed in the valid characters box or bold char encoding. Note that anything not listed in the boxes will result in an empty space. Click update, make sure you have a backup in case something breaks.
* This is first release so it will probably have bugs, feel free to email bugs to sleepy3d@gmail.com

* Note the special encodings:
See the included readme

TODO:
*optimize some routines for speed performance

Other:
*if you use the source code for anything just tag me in your code, thanks!

1.0.0.27727 April 3rd, 2016
----
-initial release

Original game requirements

See the release instructions.

Creator credits

sleepy
Listed creator

RELEASE 1.0.0.2997

Readme & instructions

readme.txt

Ice Climber NES ROM Text Editor v.1.0.0.29971 Programmed by: Shawn M. Crawford [sleepy] April 3rd, 2016 in C Features: edit text in the game works with the Ice Climber (USA, Europe).nes ROM Requires: Targets .NET Framework 4.0 Usage: Open the Rom, change text to any listed in the valid characters box or bold char encoding. Note that anything not listed in the boxes will result in an empty space.

Read moreRead less
Ice Climber NES ROM Text Editor v.1.0.0.29971
Programmed by: Shawn M. Crawford [sleepy] April 3rd, 2016 in C#
----

Features:
* edit text in the game 
* works with the Ice Climber (USA, Europe).nes ROM

Requires:
* Targets .NET Framework 4.0

Usage:
*Open the Rom, change text to any listed in the valid characters box or bold char encoding. Note that anything not listed in the boxes will result in an empty space. Click update, make sure you have a backup in case something breaks.
*This is first release so it will probably have bugs, feel free to email bugs to sleepy3d@gmail.com

* Note the special encodings:
@ = P = part of "PTS." (BOLD)
# = T = part of "PTS." (BOLD)
$ = S = part of "PTS." (BOLD)
% = . = part of "PTS." (BOLD)
^ = T = part of "TOP-" (BOLD)
& = O = part of "TOP-" (BOLD)
< = P- = part of "TOP-" (BOLD)
> = I = Roman Numeral 1 (BOLD)
? = I- = Roman Numeral 1 with dash "I-" (BOLD)

On the title screen, some of the text can be bold and are combined in a certain way.
For Example:

PTS. is spread over 3E3F4041
TOP- is spread over 7F8081
I is 82
I- is 83
II- is spread over 8283

If you chose to change these, consider using the non-bold versions, as mixing the bold versions could result in only partial display since they are not entirely in the specific byte. Part of the letter may be in one byte, and part in another.


TODO:
*optimize some routines for speed performance	

Other:
        *if you use the source code for anything just tag me in your code, thanks!

1.0.0.27727  April 3rd, 2016
----
-initial release

Download readme.txt ↓

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