readme.txt
MM3EditWin32 Version 1.0 Log Release 1.0: 2008-12-30 Introducing Mega Man 3 Editor, based on FF3usME(R) Technologies(TM) Known issues with this version: Can't edit Wiley level 2 and 4 (maps and enemies), modifying Hallway sizes for level 1 and 3 may compromise them (very few tests conducted) Wrong graphics with doppleganger boss room, probably due to the above bug Wrong graphics with Gemini Man stage starfield, it seems that some code handle this in a special way so the planet is not shown off, palette cycling also handled differently Wrong graphics with Gemini Man stage, where Proto Man clears the path, FYI the graphics seem to be part of…
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** MM3EditWin32 Version 1.0 Log **
Release 1.0: 2008-12-30
* Introducing Mega Man 3 Editor, based on FF3usME(R) Technologies(TM)
Known issues with this version:
* Can't edit Wiley level 2 and 4 (maps and enemies), modifying Hallway sizes for
level 1 and 3 may compromise them (very few tests conducted)
* Wrong graphics with doppleganger boss room, probably due to the above bug
* Wrong graphics with Gemini Man stage starfield, it seems that some code handle
this in a special way so the planet is not shown off, palette cycling also
handled differently
* Wrong graphics with Gemini Man stage, where Proto Man clears the path, FYI the
graphics seem to be part of Snake Man's stage tiles
* Popping blocks data still undecoded, may be incoherent with edited rooms
(Magnet Man, Wiley 1)
* I did not test room transitions, so it may be broken or missing undecoded data
still remains (very few tests conducted)
* Palette cycling is a total guess, may become a total mess when changing
original colours (very few tests conducted)
Known issues from previous versions:
* N.A.
Annoyances:
* Most scrolled views are "scrolled back to the begining" when changes are
applied (eg Assembly editor), also, focus rectangle not always in-sync
* Mouse position in views not in-sync when using scrolling bar, fixed when
hovering above view
* Palette cycling timing is too fast or too slow (eg Gemini Man)
** MM3EditWin32 roadmap **
* Edit sprite animation
* Edit sprite frame construction
* Edit enemy palettes, tiles
* Support expanded ROMs
* Currently using Chris Covell's NES palette, make other ones available
** F.A.Q. **
Q. Another Mega Man 3 Editor, why? WHY?
A. The good ones I found are DOS based and hardly cooperative with these days
MS OSes. The Window based ones are rare and/or in a foreign langage.
Q. This is serious stuff these editors, being registered and trade marketed, heh?
A. Of course not, but it's fun to pretend :)
** Tips **
* Know that some unused tiles may be assigned for another level (eg Doc Robot
maps)
* Many places you get a palette selection and palette page to just view the
tiles, not affecting the ROM, know that when the text above the selection has
"edit" that it will affect gameplay
Lord J
www.angelfire.com/pq/jumparound