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Mega Man 3 Editor (MM3Edit)

By Lord J

Mega Man 3 · All hacks & resources →

About this project

Mega Man 3 Editor is an unimaginatively named editor for Mega Man III from the creator of FF3usME. It is a fully featured editor which allows you to fully edit the game's stages, including the screens (and the 16x16 and 32x32 metatiles that make up those screens), the scroll data, palettes, and objects that make up each one.

It has a feature unique among Mega Man editors--the ability to highlight only a certain type of collision. This makes dealing with multiple metatiles, which use the same tiles but a different collision type, much easier than with other editors.

This editor does not work on Windows Vista.

NOTE: Wily three is not on the list to edit.

Original game requirements

See the release instructions.

Creator credits

Lord J
Listed creator

RELEASE 1.00

Readme & instructions

readme.txt

MM3EditWin32 Version 1.0 Log Release 1.0: 2008-12-30 Introducing Mega Man 3 Editor, based on FF3usME(R) Technologies(TM) Known issues with this version: Can't edit Wiley level 2 and 4 (maps and enemies), modifying Hallway sizes for level 1 and 3 may compromise them (very few tests conducted) Wrong graphics with doppleganger boss room, probably due to the above bug Wrong graphics with Gemini Man stage starfield, it seems that some code handle this in a special way so the planet is not shown off, palette cycling also handled differently Wrong graphics with Gemini Man stage, where Proto Man clears the path, FYI the graphics seem to be part of…

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** MM3EditWin32 Version 1.0 Log **

Release 1.0: 2008-12-30
* Introducing Mega Man 3 Editor, based on FF3usME(R) Technologies(TM)

Known issues with this version:
* Can't edit Wiley level 2 and 4 (maps and enemies), modifying Hallway sizes for
  level 1 and 3 may compromise them (very few tests conducted)
* Wrong graphics with doppleganger boss room, probably due to the above bug
* Wrong graphics with Gemini Man stage starfield, it seems that some code handle
  this in a special way so the planet is not shown off, palette cycling also 
  handled differently
* Wrong graphics with Gemini Man stage, where Proto Man clears the path, FYI the 
  graphics seem to be part of Snake Man's stage tiles
* Popping blocks data still undecoded, may be incoherent with edited rooms 
  (Magnet Man, Wiley 1)
* I did not test room transitions, so it may be broken or missing undecoded data
  still remains (very few tests conducted)
* Palette cycling is a total guess, may become a total mess when changing 
  original colours (very few tests conducted)

Known issues from previous versions:
* N.A.

Annoyances:
* Most scrolled views are "scrolled back to the begining" when changes are 
  applied (eg Assembly editor), also, focus rectangle not always in-sync
* Mouse position in views not in-sync when using scrolling bar, fixed when 
  hovering above view
* Palette cycling timing is too fast or too slow (eg Gemini Man)


** MM3EditWin32 roadmap **

* Edit sprite animation
* Edit sprite frame construction
* Edit enemy palettes, tiles
* Support expanded ROMs
* Currently using Chris Covell's NES palette, make other ones available


** F.A.Q. **

Q. Another Mega Man 3 Editor, why? WHY?
A. The good ones I found are DOS based and hardly cooperative with these days 
   MS OSes. The Window based ones are rare and/or in a foreign langage.

Q. This is serious stuff these editors, being registered and trade marketed, heh?
A. Of course not, but it's fun to pretend :)


** Tips **

* Know that some unused tiles may be assigned for another level (eg Doc Robot 
  maps)
* Many places you get a palette selection and palette page to just view the 
  tiles, not affecting the ROM, know that when the text above the selection has 
  "edit" that it will affect gameplay

Lord J
www.angelfire.com/pq/jumparound

Download readme.txt ↓

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